Search found 4855 matches

by Joel
Thu Feb 22, 2024 9:25 am
Forum: General Discussion
Topic: Unable to save and load inventory accross scenes
Replies: 6
Views: 1204

Re: Unable to save and load inventory accross scenes

In some situations that might be acceptable. However, the issue will arrive when going between sessions. For example if your player quits your game, loads it back up and then goes to the last saved level, it will overwrite the save data. Hope this helps :)
by Joel
Thu Feb 22, 2024 8:27 am
Forum: General Discussion
Topic: Unable to save and load inventory accross scenes
Replies: 6
Views: 1204

Re: Unable to save and load inventory accross scenes

Hi there,

You appear to be saving in your LoadLevel method (which itself is unusual). And then when the level loads, you're loading your data. This seems redundant to me as the save data will always be the data you've saved before you've entered a level.

All the best,
Joel
by Joel
Wed Feb 21, 2024 5:09 pm
Forum: General Discussion
Topic: Unable to save and load inventory accross scenes
Replies: 6
Views: 1204

Re: Unable to save and load inventory accross scenes

Hi there, Are you getting any warnings in console when loading? Could you provide more info on what isn't loading correctly, and how you're saving and loading? Also be aware that objects which inherit from UnityEngine.Object (such as ScriptableObjects) will be saved and loaded by value. See the Savi...
by Joel
Wed Feb 21, 2024 2:25 pm
Forum: General Discussion
Topic: ES3 Ref Mgr is saving refs of editor only assets
Replies: 4
Views: 659

Re: ES3 Ref Mgr is saving refs of editor only assets

Have you followed the instructions I linked in my previous post?
by Joel
Wed Feb 21, 2024 2:23 pm
Forum: General Discussion
Topic: Try to load from multiple save list.
Replies: 4
Views: 322

Re: Try to load from multiple save list.

Hi there, If the Save Event and Load Event are set to None in all of your scenes then it shouldn't automatically save. As this isn't happening for us, please could you replicate this in a new project with a simple scene and send it to me using the form at moodkie.com/contact along with step-by-step ...
by Joel
Wed Feb 21, 2024 8:17 am
Forum: General Discussion
Topic: ES3 Ref Mgr is saving refs of editor only assets
Replies: 4
Views: 659

Re: ES3 Ref Mgr is saving refs of editor only assets

Hi there, Are you using the latest version of Easy Save? Easy Save will only add assets which are marked as runtime, so if this is the case it would indicate that either the asset has the incorrect HideFlags assigned. If this is the case you can follow the Manually Excluding References section of th...
by Joel
Tue Feb 20, 2024 2:11 pm
Forum: General Discussion
Topic: ❗❗❗ PLEASE READ ME BEFORE POSTING ❗❗❗
Replies: 0
Views: 1306

❗❗❗ PLEASE READ ME BEFORE POSTING ❗❗❗

Before asking for support, please ensure the following: 1. Are you using the latest version? Ensure you are using the latest version of Easy Save from the Asset Store and the latest stable version of the year of Unity you are using. 2. Does the answer already exist? Have you searched the docs and s...
by Joel
Tue Feb 20, 2024 2:08 pm
Forum: General Discussion
Topic: Prefab saving issue -
Replies: 3
Views: 215

Re: Prefab saving issue -

Are you using the latest version? The line numbers don't appear to line up with the latest version, and there was a bug fix for something similar in a previous version.

All the best,
Joel
by Joel
Tue Feb 20, 2024 1:21 pm
Forum: General Discussion
Topic: Prefab saving issue -
Replies: 3
Views: 215

Re: Prefab saving issue -

Hi Sam,

Please could you post the full error with stack trace.

All the best,
Joel
by Joel
Mon Feb 19, 2024 9:25 am
Forum: General Discussion
Topic: Try to load from multiple save list.
Replies: 4
Views: 322

Re: Try to load from multiple save list.

Hi there, As your issue is likely to be with your logic rather than Easy Save I'm afraid I can only provide limited support. However, I would recommend Debug.Logging the value of ES3AutoSaveMgr.Current.settings.path immediately before saving and loading to check that these are the expected values. F...