Search found 4859 matches
- Tue Apr 02, 2024 8:21 am
- Forum: General Discussion
- Topic: Editor lagg when occasionally clicking things > ObjectChangeEvents.changesPublished: ES3PostProcessor.Changed
- Replies: 5
- Views: 1028
Re: Editor lagg when occasionally clicking things > ObjectChangeEvents.changesPublished: ES3PostProcessor.Changed
Thanks Craig, By default Easy Save updates any references for changed objects in these events, and lag would usually indicate one of these objects is quite large. However, you can disable this by going to Tools > Easy Save 3 > Settings and unchecking When changes are made underneath Editor Settings ...
- Mon Apr 01, 2024 8:28 am
- Forum: General Discussion
- Topic: [Bug] Losing reference to a shared reference on load(?)
- Replies: 4
- Views: 1440
Re: [Bug] Losing reference to a shared reference on load(?)
Hi there,
Are you getting any warnings in the console when you save or load?
Also what does ItemData derive from? Only objects which derive from UnityEngine.Object (e.g. MonoBehaviours, ScriptableObjects, etc) can be saved by reference.
All the best,
Joel
Are you getting any warnings in the console when you save or load?
Also what does ItemData derive from? Only objects which derive from UnityEngine.Object (e.g. MonoBehaviours, ScriptableObjects, etc) can be saved by reference.
All the best,
Joel
- Mon Apr 01, 2024 8:25 am
- Forum: General Discussion
- Topic: Get Type of data
- Replies: 3
- Views: 928
Re: Get Type of data
Thanks for doing that. The equivalent in ES3 is to use the ES3.Load overload which doesn't have a generic parameter. I.e. System.Object obj = ES3.Load("key"); Or alternatively just set the generic parameter to System.Object: System.Object obj = ES3.Load<System.Object>("key"); All...
- Sun Mar 31, 2024 8:46 am
- Forum: General Discussion
- Topic: Editor lagg when occasionally clicking things > ObjectChangeEvents.changesPublished: ES3PostProcessor.Changed
- Replies: 5
- Views: 1028
Re: Editor lagg when occasionally clicking things > ObjectChangeEvents.changesPublished: ES3PostProcessor.Changed
Hi there,
We now require all users to set the order/invoice number in their profile. Please could you do so using the instructions here so I can provide support:
https://moodkie.com/forum/viewtopic.php?t=3014
All the best,
Joel
We now require all users to set the order/invoice number in their profile. Please could you do so using the instructions here so I can provide support:
https://moodkie.com/forum/viewtopic.php?t=3014
All the best,
Joel
- Sun Mar 31, 2024 8:45 am
- Forum: General Discussion
- Topic: Get Type of data
- Replies: 3
- Views: 928
Re: Get Type of data
Hi there,
We now require all users to set the order/invoice number in their profile. Please could you do so using the instructions here so I can provide support:
https://moodkie.com/forum/viewtopic.php?t=3014
All the best,
Joel
We now require all users to set the order/invoice number in their profile. Please could you do so using the instructions here so I can provide support:
https://moodkie.com/forum/viewtopic.php?t=3014
All the best,
Joel
- Sun Mar 31, 2024 8:44 am
- Forum: General Discussion
- Topic: Start encryption for released game
- Replies: 3
- Views: 1039
Re: Start encryption for released game
Hi, I have a released game with no encryption and have had trouble with cheaters from day one. My second game, I didn't even make leaderboards lol but I did encrypt lolx2. In hindsight, seeing the file for my first game and how easy it is to change the unencrypted file and close the game to change ...
- Sat Mar 30, 2024 9:06 am
- Forum: General Discussion
- Topic: "New Game" - "Delete All Data" (Playmaker)
- Replies: 4
- Views: 1455
Re: "New Game" - "Delete All Data" (Playmaker)
I'm reworking an old project (Unity 5.6.3) with Playmaker (1.8.4) and using Easy Save 2. It was working fine the last time I opened it, but now I'm seeing a missing action "DeleteDataPool." Any idea what could have happened and how I can fix it? Thanks in advance. Hi there, Easy Save has ...
- Thu Mar 28, 2024 9:21 am
- Forum: General Discussion
- Topic: ❗❗❗ IMPORTANT: Order or Invoice Number is now required ❗❗❗
- Replies: 0
- Views: 9355
❗❗❗ IMPORTANT: Order or Invoice Number is now required ❗❗❗
We now require that your order or invoice number is entered into the "Asset Store Invoice Number or Order ID" field of your profile. This is not visible to other users and only visible to Moodkie staff. To find your order number you can do the following: Go to https://assetstore.unity.com/...
- Thu Mar 28, 2024 9:07 am
- Forum: General Discussion
- Topic: ES3.Load<string> Exception
- Replies: 1
- Views: 4807
Re: ES3.Load<string> Exception
Hi there,
Firstly I recommend updating to the latest version of Easy Save.
If this doesn't resolve the issue, please see the section of the Error Handling guide regarding this error:
https://docs.moodkie.com/easy-save-3/es ... -handling/
All the best,
Joel
Firstly I recommend updating to the latest version of Easy Save.
If this doesn't resolve the issue, please see the section of the Error Handling guide regarding this error:
https://docs.moodkie.com/easy-save-3/es ... -handling/
All the best,
Joel
- Wed Mar 27, 2024 8:47 am
- Forum: General Discussion
- Topic: Singleton load and save scriptable object between scenes
- Replies: 1
- Views: 4758
Re: Singleton load and save scriptable object between scenes
Hi there, I've had no other reports of this. If you've added the manager to all of your open scenes using the instructions in the error message and you're still getting the error, please could you create a new project with a simple scene which replicates this and send it to me using the form at mood...