Thanks again Joel,
1. That didn't fix my sample project; still does not load after reloading the scene.
2. I already had that correct assignment in my original project.
When you made that change on my sample project, did it work?
Maybe I am missing something simple again.
Danny
Search found 14 matches
- Thu Mar 10, 2022 11:16 pm
- Forum: General Discussion
- Topic: Saving a dictionary does not work after loading the game later.
- Replies: 12
- Views: 2402
- Thu Mar 10, 2022 10:37 pm
- Forum: General Discussion
- Topic: Saving a dictionary does not work after loading the game later.
- Replies: 12
- Views: 2402
Re: Saving a dictionary does not work after loading the game later.
OO
Thanks sm!
I was not trying to rush your answer; just wasn't sure I was doing it right.
Thanks sm!
I was not trying to rush your answer; just wasn't sure I was doing it right.
- Wed Mar 09, 2022 10:32 pm
- Forum: General Discussion
- Topic: Saving a dictionary does not work after loading the game later.
- Replies: 12
- Views: 2402
Re: Saving a dictionary does not work after loading the game later.
Joel,
I composed a PM to you and clicked "Submit" but it sits in my Outbox so that I have a number next to my outbox but no "Sent" messages.
How do I send a PM?
Thanks
Danny
I composed a PM to you and clicked "Submit" but it sits in my Outbox so that I have a number next to my outbox but no "Sent" messages.
How do I send a PM?
Thanks
Danny
- Tue Mar 08, 2022 11:45 pm
- Forum: General Discussion
- Topic: Saving a dictionary does not work after loading the game later.
- Replies: 12
- Views: 2402
Saving a dictionary does not work after loading the game later.
Hi all, I must be doing something wrong :) Can anyone see my error here? void Start() { //EnlistDictionaries(); if (ES3.KeyExists("GenesisSaveKey")) { Genesis = ES3.Load("GenesisSaveKey", DefaultDictionary); } } private void OnApplicationQuit() { ES3.Save("GenesisSaveKey&quo...