Search found 4855 matches
- Tue Apr 10, 2018 9:50 am
- Forum: General Discussion
- Topic: Saving and loading List
- Replies: 4
- Views: 4025
Re: Saving and loading List
Hi there, I've had no reports of the Easy Save 3 window failing to open. First, check that it's not already loaded as a tab in the Editor. You might also want to try Window > Layout > Revert Factory Settings to ensure that it's not being rendered off screen, and if you have a second monitor that it'...
- Mon Apr 09, 2018 10:00 am
- Forum: General Discussion
- Topic: Problem with ES3 saving GameObject
- Replies: 17
- Views: 17372
Re: Problem with ES3 saving GameObject
Hi hawken, I understand now. It's not possible to save properties of shaders because Unity provides no method of doing so at runtime. Instead we have to manually use Material.HasProperty and Material.Get*PropertyType* to get known property names. If you take a look at the ES3Type_Material.cs script ...
- Mon Apr 09, 2018 9:53 am
- Forum: General Discussion
- Topic: Black text
- Replies: 39
- Views: 25784
Re: Cannot install ES3 and black text
Many thanks, it's looking like this is a bug introduced by Unity in 2017.3.hawken wrote:ah yes sorry a previous version of 2017.3
This issue has previously occurred in some versions of 5.6, but they issued a fix which appears to have been undone in 2017.3.
- Joel
- Fri Apr 06, 2018 9:13 am
- Forum: General Discussion
- Topic: Syntax to save Dictionary<string, float> using ES3?
- Replies: 4
- Views: 5749
Re: Syntax to save Dictionary<string, float> using ES3?
No problem, let me know if you run into any other issuesmdotstrange wrote:Thanks Joel! I had just figured it out and posted at the same time as you ^_^ Cheers and thanks again for the great product
- Joel
- Fri Apr 06, 2018 9:11 am
- Forum: General Discussion
- Topic: Syntax to save Dictionary<string, float> using ES3?
- Replies: 4
- Views: 5749
Re: Syntax to save Dictionary<string, float> using ES3?
Hi there,
The code would be:
Joel
The code would be:
var file = new ES3File(); // Create an ES3File using the default file name. file.Save<Dictionary<string,float>>("myDictionary", myDictionary); // Save a dictionary to the ES3File. file.Sync(); // Write file to disk.All the best,
Joel
- Fri Apr 06, 2018 8:37 am
- Forum: General Discussion
- Topic: Black text
- Replies: 39
- Views: 25784
Re: Cannot install ES3 and black text
Many thanks. Was this a previous version of 2017.3, or an earlier version than that?hawken wrote:Was also happening in previous version release.
- Joel
- Thu Apr 05, 2018 9:26 am
- Forum: General Discussion
- Topic: Black text
- Replies: 39
- Views: 25784
Re: Cannot install ES3 and black text
Hi there,
If you upload it to something like Dropbox or WeTransfer and PM me the link, that will suffice.
All the best,
Joel
If you upload it to something like Dropbox or WeTransfer and PM me the link, that will suffice.
All the best,
Joel
- Wed Apr 04, 2018 12:06 pm
- Forum: General Discussion
- Topic: Black text
- Replies: 39
- Views: 25784
Re: Cannot install ES3 and black text
Could everyone who's encountering this issue please let me know the version of Unity they are using? It's looking likely that this is only occurring on specific versions.
All the best,
Joel
All the best,
Joel
- Wed Apr 04, 2018 11:56 am
- Forum: General Discussion
- Topic: Black text
- Replies: 39
- Views: 25784
Re: easy save turns all my UI text black on start up
Glad you managed to find the option, I'll merge this thread with the other one.
All the best,
Joel
All the best,
Joel
- Wed Apr 04, 2018 11:47 am
- Forum: General Discussion
- Topic: Problem with ES3 saving GameObject
- Replies: 17
- Views: 17372
Re: Problem with ES3 saving GameObject
Hey! Just wanted to pitch in. I'm having the issue also. My unity is 2017.3.1f1 with easy save v2.8.4. I noticed that if I create a new game object instance runtime, it drops the material in a load, but if its created in editor, then it keeps it. Sam Hi there, As mentioned by hawken, if you PM me o...