Search found 4855 matches

by Joel
Mon Apr 16, 2018 1:41 pm
Forum: General Discussion
Topic: ES3 Playmaker workflow
Replies: 10
Views: 6544

Re: ES3 Playmaker workflow

Hi there,

Would you be able to try using the PlayMaker action I'm about to PM you? This sounds like this could be a bug fixed in the upcoming version.

All the best,
Joel
by Joel
Mon Apr 16, 2018 11:21 am
Forum: General Discussion
Topic: Saving / Loading a dictionary
Replies: 13
Views: 11324

Re: Saving / Loading a dictionary

Hi Richard, The first string parameter is the Key, which is used to identify each piece of data in the file (imagine the file is like a Dictionary). If you want to specify the file the data is saved to, you can either: Change the default filename in Window > Easy Save 3 > Settings Or provide the thi...
by Joel
Mon Apr 16, 2018 11:04 am
Forum: General Discussion
Topic: Saving / Loading a dictionary
Replies: 13
Views: 11324

Re: Saving / Loading a dictionary

Hi Richard, Very strange! It should throw an exception if it doesn't have permission to write, but first you might want to open your persistent data path (Window > Easy Save 3 > Tools > Open Persistent Data Path), and right-click the folder and check that it has write permissions enabled in Properti...
by Joel
Mon Apr 16, 2018 7:28 am
Forum: General Discussion
Topic: ES3 Playmaker workflow
Replies: 10
Views: 6544

Re: ES3 Playmaker workflow

Hi there, First you will need to install the PHP file and MySQL tables on your server using the installation instructions here . Then you can use the ES3 Cloud Upload File action to upload a local file to the server, and the ES3 Cloud Download File action to download it from the server to a local fi...
by Joel
Sun Apr 15, 2018 10:15 am
Forum: General Discussion
Topic: ES3 Playmaker workflow
Replies: 10
Views: 6544

Re: ES3 Playmaker workflow

Hi there, If you want to save and load immediately to a file, you should use the ES3 Save and ES3 Load actions. These actions will automatically create the file if it doesn't exist. The ES3 File actions are intended for caching data, so you need to call the Sync File with Storage action for data to ...
by Joel
Sun Apr 15, 2018 10:12 am
Forum: Code Examples
Topic: REQUEST EXAMPLES AND TUTORIALS HERE
Replies: 80
Views: 107193

Re: REQUEST EXAMPLES AND TUTORIALS HERE

Hi there, Thanks for the suggestion, this is something we will definitely consider. Just to clarify for anyone coming across this, in Easy Save 3 the examples for each supported type are almost identical. i.e. ES3.Save<YourType>("yourKey", yourData); yourData = ES3.Load<YourType>("you...
by Joel
Sat Apr 14, 2018 11:27 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: SOLVED Duplicate playmaker actions
Replies: 3
Views: 3608

Re: Duplicate playmaker actions

Hi there, You can fix this by deleting the ES2PlayMaker.cs file in Assets/PlayMaker/Actions/ . It looks like I need to go through our documentation as it looks like a recent rollback has reverted some portions of the docs to older versions. In the latest versions of Easy Save, the PlayMaker action i...
by Joel
Fri Apr 13, 2018 9:11 am
Forum: General Discussion
Topic: WebGL
Replies: 5
Views: 5772

Re: WebGL

Hi there,

I don't appear to be getting this issue at my end.

First, please try deleting your save data incase there's corrupt data from a previous error. If this does not fix your problem, please could you PM me a basic project and instructions to replicate this?

All the best,
Joel
by Joel
Thu Apr 12, 2018 9:39 am
Forum: General Discussion
Topic: Renaming files saved to web?
Replies: 5
Views: 3678

Re: Renaming files saved to web?

Hi there,

If you're already using Easy Save 2 in your project then I would recommend that you continue using it.

With Easy Save 3 you should indeed just write everything to a local file, and then upload this to ES3Cloud.

All the best,
Joel
by Joel
Thu Apr 12, 2018 9:37 am
Forum: General Discussion
Topic: Black text
Replies: 39
Views: 25761

Re: Cannot install ES3 and black text

Hi all,

It looks like Unity have fixed this in Unity 2018 (see the bug report: https://fogbugz.unity3d.com/default.asp ... 58jai699om).

In the meantime, if you're using Unity 2017, you will need to use the fix described in this thread.

All the best,
Joel