Hi there,
Would you be able to send me a project which replicates this? I've not seen this before, so it would be greatly appreciated!
All the best,
Joel
Search found 4855 matches
- Fri Apr 20, 2018 9:41 am
- Forum: General Discussion
- Topic: Bunch of errors on build.
- Replies: 4
- Views: 2890
- Fri Apr 20, 2018 9:40 am
- Forum: General Discussion
- Topic: Two questions
- Replies: 1
- Views: 1696
Re: Two questions
Hi there, Unfortunately Hashtables aren't supported by Easy Save as we only support strictly-types collections, so you would need to put data into a List or Array. Also note that as TileData is a struct, the gameObject field of the TileMap will be stored by reference, so an instance of this will not...
- Thu Apr 19, 2018 7:21 am
- Forum: General Discussion
- Topic: Saving / Loading a dictionary
- Replies: 13
- Views: 11328
Re: Saving / Loading a dictionary
Hi Richard, If you're not doing so already, there are instructions regarding saving and loading prefab instances by adding an ES3Prefab script to your objects here: http://docs.moodkie.com/easy-save-3/es3-guides/saving-loading-gameobjects-prefabs/ This will remove the need for creating your own inst...
- Wed Apr 18, 2018 6:41 am
- Forum: General Discussion
- Topic: Bunch of errors on build.
- Replies: 4
- Views: 2890
Re: Bunch of errors on build.
Hi there,
I've not seen this before. Do you have Auto Update References disabled in the default settings?
Also would you be able to go to the Easy Save 3 Manager in your scene and press the Refresh References button on it to see if this fixes your issue?
All the best,
Joel
I've not seen this before. Do you have Auto Update References disabled in the default settings?
Also would you be able to go to the Easy Save 3 Manager in your scene and press the Refresh References button on it to see if this fixes your issue?
All the best,
Joel
- Tue Apr 17, 2018 8:32 am
- Forum: Feature Requests
- Topic: ES3.GetKeyType to get the type of a key in a file
- Replies: 0
- Views: 5797
ES3.GetKeyType to get the type of a key in a file
Status
Requested
Complexity
3/10
Description
Gets the type of a key in a file. Note that this will require parsing the file first.
Requested
Complexity
3/10
Description
Gets the type of a key in a file. Note that this will require parsing the file first.
- Tue Apr 17, 2018 7:49 am
- Forum: General Discussion
- Topic: Can we preload MonoBehaviours without a GameObject?
- Replies: 5
- Views: 3933
Re: Can we preload MonoBehaviours without a GameObject?
Hi there, It's not possible to load an array of Components into a GameObject, unless the GameObject already had blank Components of the same type attached, and these were put into an array in the same order as they are in the array you are loading. However, I've PM'd you a version of the ES3File cla...
- Mon Apr 16, 2018 4:30 pm
- Forum: General Discussion
- Topic: Can we preload MonoBehaviours without a GameObject?
- Replies: 5
- Views: 3933
Re: Can we preload MonoBehaviours without a GameObject?
There's actually a feature request for binary formatting here which you can vote on, but it would indeed be quite a bit of work. Easy Save 2 uses binary formatting, and the ES2Reader class also stores the data in memory. Reading sequentially from an ES2Reader is close to the fastest you can possibly...
- Mon Apr 16, 2018 4:01 pm
- Forum: General Discussion
- Topic: Can we preload MonoBehaviours without a GameObject?
- Replies: 5
- Views: 3933
Re: Can we preload MonoBehaviours without a GameObject?
Hi there, As I think you already know, it is not possible for a MonoBehaviour to exist without a GameObject to attach it to. This is a limitation of Unity rather than of Easy Save 3. However, what you seem to be describing is caching the data in memory, which is the purpose of an ES3File: http://doc...
- Mon Apr 16, 2018 2:57 pm
- Forum: General Discussion
- Topic: ES3 Playmaker workflow
- Replies: 10
- Views: 6546
Re: ES3 Playmaker workflow
That's very strange, for some reason your server doesn't appear to be creating a file when file_put_contents is called, and it doesn't seem to be throwing an error either. It could be that errors/exceptions are disabled on your server. This means that instead of showing you a message asking you to m...
- Mon Apr 16, 2018 2:30 pm
- Forum: General Discussion
- Topic: ES3 Playmaker workflow
- Replies: 10
- Views: 6546
Re: ES3 Playmaker workflow
Hi there, I've not seen this happen after the database has already been installed before. It will only show the installation screen if the ES3Variables.php file does not exist alongside the ES3Cloud.php file on your server. Would you be able to check on your server that the ES3Variables.php file exi...