Search found 19 matches
- Mon May 24, 2021 10:02 am
- Forum: General Discussion
- Topic: NullReferenceException in OnAfterDeserialize for ES3SerializableDictionary
- Replies: 1
- Views: 559
NullReferenceException in OnAfterDeserialize for ES3SerializableDictionary
Hi, I'm using Unity 2020.3.9f1 and Easy Save 3.3.2f3. I've set up Auto Saving for the active scene. When saving in editor (File -> Save or Ctrl + S) I get the following error: NullReferenceException: Object reference not set to an instance of an object ES3Internal.ES3SerializableDictionary`2[TKey,TV...
- Sun Dec 20, 2015 3:38 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: NullReferenceException since 5.3
- Replies: 4
- Views: 14002
Re: NullReferenceException since 5.3
Alright, as always thank your very much
greetings
greetings
- Fri Dec 18, 2015 11:34 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: NullReferenceException since 5.3
- Replies: 4
- Views: 14002
NullReferenceException since 5.3
Hey there, I get the following NullReferenceException since 5.3. NullReferenceException: Object reference not set to an instance of an object UnityEditor.AudioSourceInspector.OnDisable () (at C:/buildslave/unity/build/Editor/Mono/Inspector/AudioSourceInspector.cs:165) UnityEditor.AssetDatabase:Delet...
- Tue Oct 20, 2015 6:59 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Crashes since Unity 5.2.0f3 and ES2 2.6.8p2
- Replies: 6
- Views: 15950
Re: Crashes since Unity 5.2.0f3 and ES2 2.6.8p2
Hey there, I found out it has to do with Precomputed Relatime GI and loading a scene:
http://forum.unity3d.com/threads/unity- ... gi.362001/
So nothing wrong with EasySave
http://forum.unity3d.com/threads/unity- ... gi.362001/
So nothing wrong with EasySave
- Mon Sep 14, 2015 8:50 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Crashes since Unity 5.2.0f3 and ES2 2.6.8p2
- Replies: 6
- Views: 15950
Re: Crashes since Unity 5.2.0f3 and ES2 2.6.8p2
As a matter of fact that worked!
Sometimes Unity is still crashing, but when not, no self-assign exceptions are thrown.
I'll dig further into that problem and will post here if I find anything out.
Thanks a lot!
greetings
Sometimes Unity is still crashing, but when not, no self-assign exceptions are thrown.
I'll dig further into that problem and will post here if I find anything out.
Thanks a lot!
greetings
- Sun Sep 13, 2015 10:03 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Crashes since Unity 5.2.0f3 and ES2 2.6.8p2
- Replies: 6
- Views: 15950
Re: Crashes since Unity 5.2.0f3 and ES2 2.6.8p2
TreeClass tree = woodObject.transform.GetChild(i).gameObject.GetComponent<TreeClass>(); reader.Read<TreeClass>(tree); And here the read method from the ES2UserType class: public override void Read(ES2Reader reader, Component c) { /* ... code here ... */ } /* ! Don't modify anything below this line ...
- Sun Sep 13, 2015 8:40 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Crashes since Unity 5.2.0f3 and ES2 2.6.8p2
- Replies: 6
- Views: 15950
Crashes since Unity 5.2.0f3 and ES2 2.6.8p2
Hey there, most of the time my Unity3D will crash completely (freez -> win looking for problems -> closes itself). Sometimes, presumably when debugging and trying to find the error, it will give exceptions instead of crashing: Self-Assigning Load is not supported on Types of Namespace.To.My.Class. T...
- Sun Aug 02, 2015 2:00 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Passing arbitrary params to a read method.
- Replies: 2
- Views: 2644
Re: Passing arbitrary params to a read method.
Alright, thank you very much.
I'll fiddle about a workaround until then
greetings
I'll fiddle about a workaround until then
greetings
- Sun Aug 02, 2015 1:14 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Passing arbitrary params to a read method.
- Replies: 2
- Views: 2644
Passing arbitrary params to a read method.
Hi, I have created a custom type for a class deriving from ScriptableObject. The read method is not supposed to create an instance of this object, but only read in some data. That's because an instance of the ScriptableObject already exists when its data is being loaded. I can't pass the ScriptableO...