And script missing, is this normal?
I just double check and install all data from asset store.
Search found 18 matches
- Thu Nov 24, 2016 3:44 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: EasySave Errors?
- Replies: 4
- Views: 10369
- Thu Nov 24, 2016 3:17 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: EasySave Errors?
- Replies: 4
- Views: 10369
Re: EasySave Errors?
and when Press the ‘Click to enable Auto Save for this scene’ button,
nothing happens.
nothing happens.
- Thu Nov 24, 2016 3:13 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: EasySave Errors?
- Replies: 4
- Views: 10369
EasySave Errors?
I just bought from asset store.
This error prequently happens and window even does not close when click X mark at right top.
I should close unity and restart to remove window and reopen.
Why and how to fix?
Using Unity 5.5.0b11 64bit (beta).
This error prequently happens and window even does not close when click X mark at right top.
I should close unity and restart to remove window and reopen.
Why and how to fix?
Using Unity 5.5.0b11 64bit (beta).
- Wed Nov 23, 2016 8:39 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Can this save this gameObject script?
- Replies: 8
- Views: 15704
Re: Can this save this gameObject script?
Thanks for reply. So eventually what I want is, I want to save whole public variables from scripts like [Game Manager], [Time Manager], [Publisher Manager] pictured at origin post I wrote here. So EasySave can save and load these monobehaviour scripts? I just write combined class for above purpose, ...
- Mon Nov 21, 2016 4:51 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Can this save this gameObject script?
- Replies: 8
- Views: 15704
Re: Can this save this gameObject script?
And what is better thing of EasySave compared to Json or XML serialization solution?
- Mon Nov 21, 2016 3:02 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Can this save this gameObject script?
- Replies: 8
- Views: 15704
Re: Can this save this gameObject script?
Hi there, Assuming that the classes being stored in your class (for example, the Book class) also only have primitive fields, you should have no problem saving the class. You will just need to add support in Manage Types for the classes inside your Manager class (for example, the Book class, etc), ...
- Sun Nov 20, 2016 11:52 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Can this save this gameObject script?
- Replies: 8
- Views: 15704
Re: Can this save this gameObject script?
For example, mainly I need to save & load this class. ------------------------------ public class Publisher{ public string Name; public bool initialSetup; public int level = 1; // level of publisher public int Fame; // reputation [HideInInspector] public int calculFame; // for calculating book r...
- Sun Nov 20, 2016 10:46 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Can this save this gameObject script?
- Replies: 8
- Views: 15704
Can this save this gameObject script?
So I have this gamemanager object in my simulation game. Targeting PC and Android.
EasySave solution can save these each script's whole data and classes at runtime and can reconstruct when load?
Thanks.