Search found 4858 matches
- Tue Mar 26, 2024 12:05 pm
- Forum: General Discussion
- Topic: How to handle altered gamedata?
- Replies: 3
- Views: 4495
Re: How to handle altered gamedata?
Hi there, The example you've given shouldn't throw an error (not from our end anyway). In the case of loading your data it will load value1 as expected and do nothing with value2. In this case you would need to set an appropriate default value for your value2 field. If you want to perform logic base...
- Tue Mar 26, 2024 8:27 am
- Forum: General Discussion
- Topic: Textures being loaded from another scenes
- Replies: 8
- Views: 4828
Re: Textures being loaded from another scenes
Hi there, Should I go scene by scene clicking in the "Optimize" button? Correct, you would need to do this for every manager. Would it make any difference removing the "Easy Save 3 Manager" and adding it again? This will regenerate all of your reference IDs, so any save data usin...
- Sun Mar 24, 2024 8:56 am
- Forum: General Discussion
- Topic: [Bug] Scene Reference Manager Creating Duplicate Items in Unity Hierarchy.
- Replies: 3
- Views: 4842
Re: [Bug] Scene Reference Manager Creating Duplicate Items in Unity Hierarchy.
Hi Chris, All the Easy Save 3 Manager does is put the dependencies in your scene into a Dictionary, so if doing so (which is quite a standard thing to do in Unity) is causing issues then this would indicate that the asset you're using is doing something unusual underneath. The only solution I can pr...
- Fri Mar 22, 2024 11:26 am
- Forum: General Discussion
- Topic: Unable to load data after re-entering game mode.
- Replies: 5
- Views: 4688
Re: Unable to load data after re-entering game mode.
Different types of data can be saved to the same file, and you can overwrite a key with a different type. However, the error in your case was likely that you're loading a type which no longer exists. If this is not the case please could you replicate this in a new project with a simple scene and sen...
- Fri Mar 22, 2024 10:00 am
- Forum: General Discussion
- Topic: Unable to load data after re-entering game mode.
- Replies: 5
- Views: 4688
Re: Unable to load data after re-entering game mode.
Hi there,
I'm afraid I don't understand this sentence. Please could you clarify?If only the same type of data can be saved to a file, because I have previously saved a different type of data in this file, and this data type exists in the project
- Fri Mar 22, 2024 9:01 am
- Forum: General Discussion
- Topic: Unable to load data after re-entering game mode.
- Replies: 5
- Views: 4688
Re: Unable to load data after re-entering game mode.
Hi there,
This error usually means that your save data contains a type which no longer exists. In this case deleting your save data (Tools > Easy Save 3 > Clear Persistent Data Path) will resolve the issue.
All the best,
Joel
This error usually means that your save data contains a type which no longer exists. In this case deleting your save data (Tools > Easy Save 3 > Clear Persistent Data Path) will resolve the issue.
All the best,
Joel
- Wed Mar 20, 2024 4:40 pm
- Forum: General Discussion
- Topic: Textures being loaded from another scenes
- Replies: 8
- Views: 4828
Re: Textures being loaded from another scenes
Hi there,
It looks like you're using an old version of Unity Visual Scripting (current version is 1.8.0). You will need to use 1.5.2 or newer as IncludeInSettings wasn't included before this version (you can update from Window > Package Manager).
All the best,
Joel
It looks like you're using an old version of Unity Visual Scripting (current version is 1.8.0). You will need to use 1.5.2 or newer as IncludeInSettings wasn't included before this version (you can update from Window > Package Manager).
All the best,
Joel
- Wed Mar 20, 2024 3:42 pm
- Forum: General Discussion
- Topic: Textures being loaded from another scenes
- Replies: 8
- Views: 4828
Re: Textures being loaded from another scenes
Hi there,
Lists of primitives are fine. Only objects which derive from UnityEngine.Object (e.g. GameObjects, ScriptableObjects, MonoBehaviours, etc) will be saved and loaded by reference
All the best,
Joel
Lists of primitives are fine. Only objects which derive from UnityEngine.Object (e.g. GameObjects, ScriptableObjects, MonoBehaviours, etc) will be saved and loaded by reference
All the best,
Joel
- Wed Mar 20, 2024 12:23 pm
- Forum: General Discussion
- Topic: Textures being loaded from another scenes
- Replies: 8
- Views: 4828
Re: Textures being loaded from another scenes
Hi there, This usually means that there is an Easy Save 3 Manager in your scene which is automatically gathering the dependencies of your scene so that they can has a persistent ID assigned to them in order to save and load them by reference. For this reason sometimes Unity will attribute memory usa...
- Tue Mar 19, 2024 2:52 pm
- Forum: General Discussion
- Topic: How to build out without build keeping saves?
- Replies: 11
- Views: 3159
Re: How to build out without build keeping saves?
I'm not sure what you mean by "clear the SO data", could you clarify? If you mean just clear the data you've saved regarding ScriptableObjects you can use ES3.DeleteKey to delete individual keys if you've saved your SO data to a separate key. All the best, Joel yeah sorry it's kind of har...