Search found 4858 matches

by Joel
Fri Sep 15, 2017 6:29 am
Forum: General Discussion
Topic: BUG: An asset is marked with HideFlags.DontSave ...
Replies: 3
Views: 8167

Re: BUG: An asset is marked with HideFlags.DontSave ...

Hi there, This is fixed in the latest update to the Easy Save 3 beta. To install it, download the latest update from the Asset Store (ensuring you press download to get the latest version), then go to Assets > Install or Update Easy Save 3 Beta . You will also need to delete any Easy Save 3 Managers...
by Joel
Fri Sep 15, 2017 6:10 am
Forum: Feature Requests
Topic: A File Picker Dialog
Replies: 0
Views: 6762

A File Picker Dialog

Status

Requested

Complexity

6/10

Description

A native file picker which is cross-platform.

This will require platform-specific code for Mac App Store (Objective-C), Windows Store (UWP), and WebGL (JS in the HTML page alongside the player).
by Joel
Fri Sep 15, 2017 5:58 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Problem when saving through OnClick
Replies: 1
Views: 4877

Re: Problem when saving through OnClick

Hi there, We've not had any reports of any issues using Easy Save inside of an onClick event, and there's no code within Easy Save which would make it act any different within an onClick event. You might want to attempt to save with a single listener which iterates through your objects and calls the...
by Joel
Thu Sep 14, 2017 8:37 am
Forum: General Discussion
Topic: Custom type?
Replies: 10
Views: 12974

Re: Custom type?

The method inside the class is meant to be:
public TreeNodeSerializedWrapper() { }
Not:
public void TreeNodeSerializedWrapper() { }
.. as it's meant to be the constructor.
by Joel
Thu Sep 14, 2017 8:30 am
Forum: General Discussion
Topic: Custom type?
Replies: 10
Views: 12974

Re: Custom type?

You can create a new .cs file, or you can add the class to an existing .cs file, whichever is easiest for you.

Once you've carried out all of the steps you should be able to delete it anyway. It's only used so that we can generate an ES3Type with the correct fields.
by Joel
Thu Sep 14, 2017 7:51 am
Forum: General Discussion
Topic: Custom type?
Replies: 10
Views: 12974

Re: Custom type?

Ahh I see, it's strange that they've created a serialise method which doesn't actually serialise the data. Generic classes aren't currently supported in the Easy Save 3 beta as we're only testing core functionality at the moment. You can however manually add support for them by creating a non-generi...
by Joel
Thu Sep 14, 2017 6:30 am
Forum: General Discussion
Topic: Custom type?
Replies: 10
Views: 12974

Re: Custom type?

Hi there, The problem is that you're using an external serialiser to get your class as a byte array (or possibly a string?), but then you're still trying to save this byte array to the file with the type List<TreeNodeSerialized<TNT_PlaylistLine>> . If you change your ES3 lines to use byte[] as the g...
by Joel
Wed Sep 13, 2017 6:39 am
Forum: General Discussion
Topic: ES2 instantiates new objects into empty List on load
Replies: 3
Views: 6256

Re: ES2 instantiates new objects into empty List on load

Hi there,

I've never heard of anything like this happening before.

Would you be able to create a very basic test project which replicates the error and PM me the link and instructions to replicate it?

All the best,
Joel
by Joel
Mon Sep 11, 2017 7:17 pm
Forum: General Discussion
Topic: Delete All?
Replies: 2
Views: 4869

Re: Delete All?

Hi there, If you don't specify a tag, it will delete the entire file. See the documentation for more info: http://docs.moodkie.com/easy-save-2/playmaker/playmaker-actions/delete-action/ In Easy Save 3 you can use the Delete File action: http://docs.moodkie.com/easy-save-3/es3-playmaker/es3-playmaker...
by Joel
Mon Sep 11, 2017 10:42 am
Forum: General Discussion
Topic: [Bug] Serializable Fields looking for wrong Attribute
Replies: 1
Views: 3866

Re: [Bug] Serializable Fields looking for wrong Attribute

Hi Adam,

Thanks for the bug report. This has already been fixed in the latest update which is currently on the Asset Store's approval queue.

All the best,
Joel