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by Joel
Mon Jan 26, 2015 2:49 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Playmaker Load All Fix
Replies: 0
Views: 10623

Playmaker Load All Fix

Hello everyone, We've finally managed to replicate the error that some people have been having with our 'Load All' action for Playmaker, and it will be fixed in v2.59. In the meantime, I've attached a fix below. Simply import it into your project and then go to Assets > Easy Save 2 > Install of Upda...
by Joel
Mon Jan 26, 2015 12:00 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Playmaker Load All
Replies: 13
Views: 15042

Re: Playmaker Load All

Hi there, We'll be looking into the Load All issue today, and will hopefully manage to replicate it. With regard to encrypted files not working with the File Editor; encrypted files are supported in v2.48, which is still in the Asset Store's submission queue. It should be available within the next f...
by Joel
Sun Jan 25, 2015 11:35 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: save location not working
Replies: 17
Views: 9979

Re: save location not working

Do you know if it's just the globals which aren't being restored?

- Joel
by Joel
Sun Jan 25, 2015 11:27 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: ArgumentException upon opening new file window?
Replies: 17
Views: 22707

Re: ArgumentException upon opening new file window?

Very strange. Would you be able to let me know what version of Windows you're using? i.e. XP, 7, 8.

Have you loaded up any of the windows before? Or did this error occur the first time you tried to open them?
by Joel
Sun Jan 25, 2015 9:59 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: save location not working
Replies: 17
Views: 9979

Re: save location not working

Hi again,

Please could you send me a screenshot of your variable list and your Save All / Load All actions so I can try to replicate it at my end? We're not getting this bug at our end.

Thanks,
Joel
by Joel
Sun Jan 25, 2015 9:57 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: ArgumentException upon opening new file window?
Replies: 17
Views: 22707

Re: ArgumentException upon opening new file window?

Hi there, and welcome to the forum! Judging by the error, this seems like a bug at Unity's end. I've just done a little research and it looks like it could be caused when Unity's cache becomes corrupted. Could you create a new project, import Easy Save 2 into it and see if you get the same error? Th...
by Joel
Sun Jan 25, 2015 11:20 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Saving and Loading of Custom Classes Error
Replies: 12
Views: 6763

Re: Saving and Loading of Custom Classes Error

Hi there, Posts from new users are put on the moderation queue, so that's why your post didn't appear immediately. I've submitted this thread rather than the post anyway. The error you're receiving was fixed in v2.57, so updating from the Asset Store should fix this. You might also need to delete th...
by Joel
Sun Jan 25, 2015 11:10 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Playmaker Load All
Replies: 13
Views: 15042

Re: Playmaker Load All

Hi there, We've had a few people with this problem, and it appears to be that the Asset Importer has imported Easy Save incorrectly, so a quick reinstall usually fixes it. The easiest way to do this is to delete the /Assets/Easy Save 2/ and /Assets/Plugins/Easy Save 2/ folders, and then reinstall fr...
by Joel
Thu Jan 22, 2015 10:51 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: PlayMaker Actions Add int / float
Replies: 4
Views: 3415

Re: PlayMaker Actions Add int / float

Thanks Dino, hopefully this should come in useful for anyone on the forums looking for achieving something similar :)

- Joel
by Joel
Thu Jan 22, 2015 11:18 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Easy Save 2 File Editor available in v2.56!
Replies: 15
Views: 11127

Re: Easy Save 2 File Editor available in v2.56!

We've managed to track down the cause of this error. Sometimes Unity resets the window, but doesn't reset it's instance variables. We've managed to work around this at our end, so it will be fixed in v2.48, which we're submitting for approval today.

All the best,
Joel