Search found 18 matches
- Wed Nov 20, 2019 12:43 pm
- Forum: General Discussion
- Topic: Reference manager question
- Replies: 7
- Views: 8503
Re: Reference manager question
Hi there! I've unchecked option for auto opulation references, but from build to build in continue add references to ES3 manager and increase scene size.
- Sat Nov 02, 2019 7:11 pm
- Forum: General Discussion
- Topic: Two issues: Access is denied and Sharing violation on path
- Replies: 7
- Views: 3906
Re: Two issues: Access is denied and Sharing violation on pa
Thanks! If i am using this approach https://docs.moodkie.com/easy-save-3/es ... g-es3file/, will this access speed to param as fast as local var, so i can use it in cycle?
- Fri Oct 18, 2019 8:21 am
- Forum: General Discussion
- Topic: Two issues: Access is denied and Sharing violation on path
- Replies: 7
- Views: 3906
Re: Two issues: Access is denied and Sharing violation on pa
Hi there, You might want to try setting the storage location to PlayerPrefs by going to Window > Easy Save 3 > Settings, and changing the save location from there. This will store the data in SharedPreferences on Android, which should be less susceptible to permission errors. With regards to the er...
- Thu Oct 17, 2019 6:54 pm
- Forum: General Discussion
- Topic: Two issues: Access is denied and Sharing violation on path
- Replies: 7
- Views: 3906
Re: Two issues: Access is denied and Sharing violation on pa
Hi there, The first issue is because Unity's Application.persistentDataPath is not writable. You would unfortunately need to contact Unity regarding this as the location and access of the persistent data path is controlled entirely at their end. I believe the main cause of this issue is usually bec...
- Thu Oct 17, 2019 9:00 am
- Forum: General Discussion
- Topic: Two issues: Access is denied and Sharing violation on path
- Replies: 7
- Views: 3906
Two issues: Access is denied and Sharing violation on path
Hi there! My crashalytics shows me 2 type of issues related to ES3 1)Access to the path "/storage/emulated/0/Android/data/com.myapp.id/files/SaveData.es3" is denied (should i get WRITE_EXTERNAL_STORAGE permission ?) I think it could be useful to show you my AndroidManifest <?xml version=&q...
- Tue Sep 17, 2019 7:16 pm
- Forum: General Discussion
- Topic: Multi threading support
- Replies: 2
- Views: 1652
Re: Multi threading support
It's from asset https://assetstore.unity.com/packages/tools/easy-threading-20857. I don't know, how it behaves with "native" threading. get_persistentDataPath can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading ...
- Tue Sep 17, 2019 2:48 pm
- Forum: General Discussion
- Topic: Multi threading support
- Replies: 2
- Views: 1652
Multi threading support
In ES3Settings file i changed "return Application.persistentDataPath + "/" + path;" to "return ES3.persistentDataPath + "/" + path;" and "return Application.dataPath + "/" + path;" to "return ES3.dataPath + "/" + path;"....
- Mon Jul 16, 2018 12:26 pm
- Forum: General Discussion
- Topic: Obfuscate encrypt password
- Replies: 1
- Views: 2035
Obfuscate encrypt password
Hi there!
Ho to hide encryption password in sources like from decompile ? Do i have to use some obfuscation assets?
Ho to hide encryption password in sources like
Code: Select all
_es3Settings = new ES3Settings(ES3.EncryptionType.AES, "passowrd");