Hi there,
You can find information on this here:
https://docs.moodkie.com/easy-save-3/es ... nd-warning
All the best,
Joel
Search found 4855 matches
- Tue Feb 27, 2024 3:09 pm
- Forum: General Discussion
- Topic: Problem with loading when changing data in Scriptable Objects
- Replies: 3
- Views: 1518
- Tue Feb 27, 2024 9:32 am
- Forum: General Discussion
- Topic: Not Saving a child?
- Replies: 5
- Views: 1583
Re: Not Saving a child?
Hi there, I've edited your post as posting our source code publicly is against the EULA. Because it's a parsing error it's not possible to attribute it to an object at that point because the object hasn't been parsed. Generally you would isolate it to an object by reducing the variables which are be...
- Mon Feb 26, 2024 8:37 am
- Forum: General Discussion
- Topic: Cloud.sync issue - file too big maybe? Or custom types?
- Replies: 1
- Views: 1440
Re: Cloud.sync issue - file too big maybe? Or custom types?
Hi there,
This would indicate another server configuration issue. Specifically that your server is rejecting the file upload, or it's being uploaded as an empty file. I'll PM you an updated ES3Cloud.php which will be able to tell you which one of the above it is.
All the best,
Joel
This would indicate another server configuration issue. Specifically that your server is rejecting the file upload, or it's being uploaded as an empty file. I'll PM you an updated ES3Cloud.php which will be able to tell you which one of the above it is.
All the best,
Joel
- Sun Feb 25, 2024 8:54 am
- Forum: General Discussion
- Topic: GetKeys Gives a null reference error
- Replies: 1
- Views: 1530
Re: GetKeys Gives a null reference error
Hi there, I don't appear to be getting a null reference exception from ES3.GetKeys on a file with no keys. I've tested this with the following code in the latest version: using UnityEngine; public class GetKeysTest : MonoBehaviour { // Start is called before the first frame update void Start() { ES3...
- Sun Feb 25, 2024 7:30 am
- Forum: General Discussion
- Topic: Easy Save saves my prefabs, but loads very weirdly...
- Replies: 4
- Views: 1496
Re: Easy Save saves my prefabs, but loads very weirdly...
Hi there, Assuming that the project is minimal and I don't need knowledge of the asset you're using to understand it: If you upload the project to something such as Google Drive or WeTransfer and send me the link using the form at Moodkie.com/contact along with step-by-step instructions I'm happy to...
- Sat Feb 24, 2024 8:30 am
- Forum: General Discussion
- Topic: Easy Save saves my prefabs, but loads very weirdly...
- Replies: 4
- Views: 1496
Re: Easy Save saves my prefabs, but loads very weirdly...
Hi there, First I would check that the prefabInstances List you're saving contains the items you expect it to immediately before saving (i.e. using a Debug.Log call), and that they are all different instances (rather than adding the same instance to the list many times). Secondly, have you copied an...
- Sat Feb 24, 2024 8:22 am
- Forum: General Discussion
- Topic: Using Cloud.Sync function returns 'ES3Cloud is functioning correctly' server error, but file is not uploaded to table.
- Replies: 4
- Views: 1518
Re: Using Cloud.Sync function returns 'ES3Cloud is functioning correctly' server error, but file is not uploaded to tabl
That's very strange as the only thing which triggers the "ES3Cloud is functioning correctly" error is a check to check whether the apiKey is set, immediately before the line which checks it's valid. It sounds like your API key could contain characters that your server doesn't like and it's...
- Fri Feb 23, 2024 9:49 am
- Forum: Feature Requests
- Topic: Callback before and after loading
- Replies: 0
- Views: 5128
Callback before and after loading
Status Requested Complexity 3/10 Description Support for a callback which is called before and after loading, similar to Unity's ISerializationCallbackProvider. We could possibly use ISerializationCallbackProvider, but we would need to check the implications of this with regards to Unity's Edtior s...
- Fri Feb 23, 2024 9:07 am
- Forum: General Discussion
- Topic: Using Cloud.Sync function returns 'ES3Cloud is functioning correctly' server error, but file is not uploaded to table.
- Replies: 4
- Views: 1518
Re: Using Cloud.Sync function returns 'ES3Cloud is functioning correctly' server error, but file is not uploaded to tabl
Hi there, We've had no other reports of this. The only way this can happen is if the server isn't receiving the POST data, which would indicate a server configuration issue. I recommend contacting your server provider who should be able to access server logs to understand what is happening. You can ...
- Fri Feb 23, 2024 8:51 am
- Forum: General Discussion
- Topic: Not Saving a child?
- Replies: 5
- Views: 1583
Re: Not Saving a child?
Hi there,
It would be very hard for me to understand what is happening without being able to see a project which replicates it. Please could you show me the code you're using to save and load and screenshots of all of the GameObjects involved and their Components?
All the best,
Joel
It would be very hard for me to understand what is happening without being able to see a project which replicates it. Please could you show me the code you're using to save and load and screenshots of all of the GameObjects involved and their Components?
All the best,
Joel