Search found 4857 matches
- Fri Feb 23, 2024 9:07 am
- Forum: General Discussion
- Topic: Using Cloud.Sync function returns 'ES3Cloud is functioning correctly' server error, but file is not uploaded to table.
- Replies: 4
- Views: 1533
Re: Using Cloud.Sync function returns 'ES3Cloud is functioning correctly' server error, but file is not uploaded to tabl
Hi there, We've had no other reports of this. The only way this can happen is if the server isn't receiving the POST data, which would indicate a server configuration issue. I recommend contacting your server provider who should be able to access server logs to understand what is happening. You can ...
- Fri Feb 23, 2024 8:51 am
- Forum: General Discussion
- Topic: Not Saving a child?
- Replies: 5
- Views: 1599
Re: Not Saving a child?
Hi there,
It would be very hard for me to understand what is happening without being able to see a project which replicates it. Please could you show me the code you're using to save and load and screenshots of all of the GameObjects involved and their Components?
All the best,
Joel
It would be very hard for me to understand what is happening without being able to see a project which replicates it. Please could you show me the code you're using to save and load and screenshots of all of the GameObjects involved and their Components?
All the best,
Joel
- Thu Feb 22, 2024 9:25 am
- Forum: General Discussion
- Topic: Unable to save and load inventory accross scenes
- Replies: 6
- Views: 2122
Re: Unable to save and load inventory accross scenes
In some situations that might be acceptable. However, the issue will arrive when going between sessions. For example if your player quits your game, loads it back up and then goes to the last saved level, it will overwrite the save data. Hope this helps
- Thu Feb 22, 2024 8:27 am
- Forum: General Discussion
- Topic: Unable to save and load inventory accross scenes
- Replies: 6
- Views: 2122
Re: Unable to save and load inventory accross scenes
Hi there,
You appear to be saving in your LoadLevel method (which itself is unusual). And then when the level loads, you're loading your data. This seems redundant to me as the save data will always be the data you've saved before you've entered a level.
All the best,
Joel
You appear to be saving in your LoadLevel method (which itself is unusual). And then when the level loads, you're loading your data. This seems redundant to me as the save data will always be the data you've saved before you've entered a level.
All the best,
Joel
- Wed Feb 21, 2024 5:09 pm
- Forum: General Discussion
- Topic: Unable to save and load inventory accross scenes
- Replies: 6
- Views: 2122
Re: Unable to save and load inventory accross scenes
Hi there, Are you getting any warnings in console when loading? Could you provide more info on what isn't loading correctly, and how you're saving and loading? Also be aware that objects which inherit from UnityEngine.Object (such as ScriptableObjects) will be saved and loaded by value. See the Savi...
- Wed Feb 21, 2024 2:25 pm
- Forum: General Discussion
- Topic: ES3 Ref Mgr is saving refs of editor only assets
- Replies: 4
- Views: 1552
Re: ES3 Ref Mgr is saving refs of editor only assets
Have you followed the instructions I linked in my previous post?
- Wed Feb 21, 2024 2:23 pm
- Forum: General Discussion
- Topic: Try to load from multiple save list.
- Replies: 4
- Views: 366
Re: Try to load from multiple save list.
Hi there, If the Save Event and Load Event are set to None in all of your scenes then it shouldn't automatically save. As this isn't happening for us, please could you replicate this in a new project with a simple scene and send it to me using the form at moodkie.com/contact along with step-by-step ...
- Wed Feb 21, 2024 8:17 am
- Forum: General Discussion
- Topic: ES3 Ref Mgr is saving refs of editor only assets
- Replies: 4
- Views: 1552
Re: ES3 Ref Mgr is saving refs of editor only assets
Hi there, Are you using the latest version of Easy Save? Easy Save will only add assets which are marked as runtime, so if this is the case it would indicate that either the asset has the incorrect HideFlags assigned. If this is the case you can follow the Manually Excluding References section of th...
- Tue Feb 20, 2024 2:11 pm
- Forum: General Discussion
- Topic: ❗❗❗ PLEASE READ ME BEFORE POSTING ❗❗❗
- Replies: 0
- Views: 3874
❗❗❗ PLEASE READ ME BEFORE POSTING ❗❗❗
Before asking for support, please ensure the following: 1. Are you using the latest version? Ensure you are using the latest version of Easy Save from the Asset Store and the latest stable version of the year of Unity you are using. 2. Does the answer already exist? Have you searched the docs and s...
- Tue Feb 20, 2024 2:08 pm
- Forum: General Discussion
- Topic: Prefab saving issue -
- Replies: 3
- Views: 258
Re: Prefab saving issue -
Are you using the latest version? The line numbers don't appear to line up with the latest version, and there was a bug fix for something similar in a previous version.
All the best,
Joel
All the best,
Joel