It was indeed that page which helped me solve the error originally, but that's for sending it my way anyway
All the best,
Joel
Search found 4858 matches
- Mon Sep 11, 2017 10:19 am
- Forum: General Discussion
- Topic: Management of bad json files
- Replies: 3
- Views: 5774
- Mon Sep 11, 2017 7:16 am
- Forum: General Discussion
- Topic: Management of bad json files
- Replies: 3
- Views: 5774
Re: Management of bad json files
Hi there, It looks like you've discovered an edge case in C# where a using block won't dispose of it's underlying stream if an exception occurs in it's constructor (despite Microsoft's own documentation mentioning nothing about this). It's an easy fix at our end and will be resolved in the next upda...
- Mon Sep 11, 2017 6:55 am
- Forum: Feature Requests
- Topic: - Post your Feature Requests in this thread -
- Replies: 85
- Views: 121407
Re: - Post your Feature Requests in this thread -
Think less of writing a bool as a string, and more for writing classes with similar properties without having to convert between them beforehand. We can use reflection to find out what fields on the object parameter match those found on T, and then write the available fields to the file as T.
- Mon Sep 11, 2017 6:24 am
- Forum: Feature Requests
- Topic: - Post your Feature Requests in this thread -
- Replies: 85
- Views: 121407
Re: - Post your Feature Requests in this thread -
Hi there, As mentioned in my correspondence on the Unity forums here , we're currently keeping the parameter as an object rather than T for flexibility. There are certain use cases we may accommodate in the near future where it's necessary to provide a parameter which will not necessarily be assigna...
- Mon Sep 11, 2017 6:12 am
- Forum: General Discussion
- Topic: [bug] Private fields for custom types cannot be written
- Replies: 2
- Views: 5036
Re: [bug] Private fields for custom types cannot be written
Hi there, This indeed seems to be a bug with our ES3Type creator and will be fixed in the next update. In the meantime you can fix this by changing the line from "writer.WritePrivateProperty" to "writer.WritePrivateField" in your ES3Types. With regards to naming, we've actively b...
- Fri Sep 08, 2017 6:36 am
- Forum: Feature Requests
- Topic: A LoadOrCreate method
- Replies: 2
- Views: 6419
Re: A LoadOrCreate method
Thanks for posting your code, much appreciated!
All the best,
Joel
All the best,
Joel
- Thu Sep 07, 2017 4:02 pm
- Forum: General Discussion
- Topic: BUG: An asset is marked with HideFlags.DontSave ...
- Replies: 3
- Views: 8175
Re: BUG: An asset is marked with HideFlags.DontSave ...
Hi Eran,
It looks like its possible for some internal Unity objects to combine multiple hide flags into one, which we weren't aware was possible. I've modified it at our end to account for this.
If you PM me your email address, I'll email you over a fix right away.
All the best,
Joel
It looks like its possible for some internal Unity objects to combine multiple hide flags into one, which we weren't aware was possible. I've modified it at our end to account for this.
If you PM me your email address, I'll email you over a fix right away.
All the best,
Joel
- Thu Sep 07, 2017 2:05 pm
- Forum: Feature Requests
- Topic: Add comments to JSON
- Replies: 0
- Views: 5999
Add comments to JSON
Status
Requested
Complexity
4/10
Description
Ability to add comments to JSON format, to be read in a text editor.
To keep the JSON valid, the comment must be stored as a string in a property rather than as a traditional syntax-based comment.
Requested
Complexity
4/10
Description
Ability to add comments to JSON format, to be read in a text editor.
To keep the JSON valid, the comment must be stored as a string in a property rather than as a traditional syntax-based comment.
- Thu Sep 07, 2017 11:41 am
- Forum: Feature Requests
- Topic: A LoadOrCreate method
- Replies: 2
- Views: 6419
A LoadOrCreate method
Status Requested Complexity 2/10 Description A method for Loading data, or saving a default value if it doesn't exist. Note that a user can currently achieve this functionality like this: public static T LoadOrCreate<T>(string key, T value, T defaultValue) { T loadedData = ES3.Load<T>(key, default(...
- Thu Sep 07, 2017 11:29 am
- Forum: General Discussion
- Topic: es3 was not found on the server
- Replies: 4
- Views: 7269
Re: es3 was not found on the server
Hi there, I've managed to replicate the error at my end and appears to be that a change to the ES3Cloud API wasn't pushed to the version which was submitted to the Asset Store. If you PM me your email address, I'll email you the update right away. You will also need to delete your existing save file...