Search found 4852 matches
- Tue Oct 03, 2017 6:52 am
- Forum: General Discussion
- Topic: Save and load prefab error message.
- Replies: 18
- Views: 18318
Re: Save and load prefab error message.
I have tried to PM you but the messages seem to hang in my outbox? Is there any other way I can send you the invoice number? The PM stays in the outbox until I've read it, but it appears you've deleted the message so I can no longer read it. If you send me another PM or contact me using the form at...
- Mon Oct 02, 2017 11:12 am
- Forum: General Discussion
- Topic: Save and load prefab error message.
- Replies: 18
- Views: 18318
Re: Save and load prefab error message.
Hi there,
I've managed to track down the issue and it will be fixed in the next update. If you require a fix in the meantime, please PM me your invoice number and I'll send you over a patch.
All the best,
Joel
I've managed to track down the issue and it will be fixed in the next update. If you require a fix in the meantime, please PM me your invoice number and I'll send you over a patch.
All the best,
Joel
- Mon Oct 02, 2017 9:47 am
- Forum: General Discussion
- Topic: Save and load prefab error message.
- Replies: 18
- Views: 18318
Re: Save and load prefab error message.
Hi there,
Please could you create a very basic test project which replicates this and PM me a link to it? We don't appear to be having issues with prefabs at our end.
Many thanks,
Joel
Please could you create a very basic test project which replicates this and PM me a link to it? We don't appear to be having issues with prefabs at our end.
Many thanks,
Joel
- Mon Oct 02, 2017 7:10 am
- Forum: General Discussion
- Topic: [EASYSAVE3] Struggling to save gameobject list
- Replies: 2
- Views: 5948
Re: [EASYSAVE3] Struggling to save gameobject list
Hi there,
Glad you managed to find a solution to your problem!
All the best,
Joel
Glad you managed to find a solution to your problem!
All the best,
Joel
- Fri Sep 29, 2017 3:50 pm
- Forum: General Discussion
- Topic: Building for WebGL
- Replies: 1
- Views: 4854
Re: Building for WebGL
Hi there, This is a bug in an older version of the beta and is caused by the link.xml file. Please try updating and this should fix your error. Also remember you will need to go to Assets > Install or Update Easy Save 3 Beta to apply the update after importing from the Asset Store. All the best, Joel
- Wed Sep 27, 2017 7:50 pm
- Forum: General Discussion
- Topic: ES2 instantiates new objects into empty List on load
- Replies: 3
- Views: 6225
Re: ES2 instantiates new objects into empty List on load
Glad you managed to find the solution to your problem!
All the best,
Joel
All the best,
Joel
- Tue Sep 26, 2017 9:01 am
- Forum: General Discussion
- Topic: Best practices for multiplatform
- Replies: 1
- Views: 3855
Re: Best practices for multiplatform
Hi there,
Easy Save 3 is indeed tested and working on these platforms.
The only thing to mention is that if you're using encryption, the files on Windows Phone/Store won't be cross-compatible with other platforms as the encryption method differs.
All the best,
Joel
Easy Save 3 is indeed tested and working on these platforms.
The only thing to mention is that if you're using encryption, the files on Windows Phone/Store won't be cross-compatible with other platforms as the encryption method differs.
All the best,
Joel
- Tue Sep 19, 2017 8:19 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Easy Save loading wrong info
- Replies: 5
- Views: 11533
Re: Easy Save loading wrong info
Ahh glad to hear it. Let me know if you run into any other issues
All the best,
Joel
All the best,
Joel
- Tue Sep 19, 2017 8:18 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: .NET Framework dependency errors in Unity 2017.1
- Replies: 25
- Views: 34313
Re: .NET Framework dependency errors in Unity 2017.1
Glad you found the fix Mitch
All the best,
Joel
All the best,
Joel
- Tue Sep 19, 2017 12:34 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Easy Save loading wrong info
- Replies: 5
- Views: 11533
Re: Easy Save loading wrong info
Hi there,
If you're writing an enum as the name suggests, you do not need to create a custom ES2Type; all enums are natively supported.
All the best,
Joel
If you're writing an enum as the name suggests, you do not need to create a custom ES2Type; all enums are natively supported.
All the best,
Joel