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- Fri Apr 27, 2018 12:13 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Issue Saving/Loading Mesh with Vertices >65k
- Replies: 1
- Views: 3100
Issue Saving/Loading Mesh with Vertices >65k
Though Unity updated to allow a 32 bit mesh index format, it seems I cannot save these meshes (above 65k vertices) with ES2 without errors. Even after updating Easy Save, the error seemed to persist (a sidenote: I think I also lost the supported types that I added when I updated). When reloading the...