Search found 6 matches
- Sat Feb 27, 2021 2:41 pm
- Forum: General Discussion
- Topic: Loading to JSON
- Replies: 3
- Views: 1047
Re: Loading to JSON
Hello, I am so sorry to disturb you. I've find the solution. So here is my script: /// <summary> /// Saves all registered saveables to the save file /// </summary> private void Save() { Dictionary<string, object> saveJson = new Dictionary<string, object>(); for (int i = 0; i < saveables.Count; i++) ...
- Sat Feb 27, 2021 2:24 pm
- Forum: General Discussion
- Topic: Loading to JSON
- Replies: 3
- Views: 1047
Re: Loading to JSON
Hello again, Thank you for your quick reply. Here is my function to load saved data: private bool LoadSave(out JSONNode json) { json = null; if (!ES3.FileExists()) { return false; } json = ES3.LoadRawString(); return json != null; } I am getting "NullReferenceException: Object reference not set...
- Sat Feb 27, 2021 1:57 pm
- Forum: General Discussion
- Topic: Loading to JSON
- Replies: 3
- Views: 1047
Loading to JSON
Hello, I was saving my files as JSON. I started using Easy Save because I want to encrypt my saves. There is no problem with saving. Here is my script: private void Save() { Dictionary<string, object> saveJson = new Dictionary<string, object>(); for (int i = 0; i < saveables.Count; i++) { saveJson.A...
- Thu Dec 07, 2017 8:20 pm
- Forum: General Discussion
- Topic: Data as String
- Replies: 13
- Views: 18879
Re: Data as String
Hi again,
I can't decrypt my string data.
I'm trying this:
Is LoadRawString method supports decryption? Thanks in advance.
Best regards,
I can't decrypt my string data.
I'm trying this:
Code: Select all
string fromJson;
fromJson = ES3.LoadRawString("saveFile.txt", new ES3Settings(ES3.EncryptionType.AES, "mypass"));
Best regards,
- Sat Nov 25, 2017 6:10 pm
- Forum: General Discussion
- Topic: Data as String
- Replies: 13
- Views: 18879
Re: Data as String
Hi Joel, Thanks for your quick reply. Here my new test script: using UnityEngine; public class Test : MonoBehaviour { public void Testing() { string fromJson; ES3.Save<int>("test_1", 5, "saveFile.txt"); ES3.Save<float>("test_2", 5.4f, "saveFile.txt"); ES3.Save...
- Sat Nov 25, 2017 3:37 pm
- Forum: General Discussion
- Topic: Data as String
- Replies: 13
- Views: 18879
Data as String
Hi, I want to save my data as string to server. When user logged in my game, I will get saved string and create a .json file (JSON serialization and deserialization). Is that possible with Easy Save? e.g using UnityEngine; public class Test : MonoBehaviour { string fromJson ; void Save () { ES3.Save...