Search found 10 matches
- Sun Nov 18, 2018 7:59 am
- Forum: General Discussion
- Topic: Saving & Loading Texture2D does nothing.
- Replies: 3
- Views: 2255
Re: Saving & Loading Texture2D does nothing.
Hi there, I don't appear to be having any issues with your code at my end. Please could you PM me a basic project to replicate it? All the best, Joel Hi Joel, My project is rather large and is also a commercial product, so I can't provide it to you, but I'll try and put together a sample project an...
- Fri Nov 09, 2018 2:34 am
- Forum: General Discussion
- Topic: Saving & Loading Texture2D does nothing.
- Replies: 3
- Views: 2255
Saving & Loading Texture2D does nothing.
Hello again Moodkie, back again with another problem. Previously in Easy Save 2 I was able to save a Texture2D directly to a file using ES2.Save<Texture2D> . I just got around to converting this old code to Easy Save 3 and everything works except saving and loading the Texture2D. I use ES3File now t...
- Mon May 21, 2018 11:23 pm
- Forum: General Discussion
- Topic: Sending and Receiving an ES3File In Multiplayer
- Replies: 1
- Views: 2172
Sending and Receiving an ES3File In Multiplayer
Hello! I just wanted to see if I'm on the right track of what I'm trying to do. Essentially I have an ES3File that will contain a bunch of various data that belongs to the player. I would like to send this file to all players in the room so that the users can load this players data without actually ...
- Sat Dec 16, 2017 10:02 pm
- Forum: General Discussion
- Topic: Data as String
- Replies: 13
- Views: 19088
Re: Data as String
Here is my PlayerDataLoader class that loads data. using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerDataLoader : MonoBehaviour { [TextArea] public string toJson, fromJson; public samplePlayerData PlayerData; public static ES3File dataFile; public void...
- Sat Dec 16, 2017 9:28 am
- Forum: General Discussion
- Topic: Data as String
- Replies: 13
- Views: 19088
Re: Data as String
It seems LoadRawString doesn't return anything. I'm using this code to make sure the keys are in the file. Save function void Save(){ dataFile.Save<samplePlayerData>("PlayerData", PlayerData); dataFile.Save<string>("myName", this.name); dataFile.Save<Transform>("myTransform&...
- Fri Dec 15, 2017 6:36 pm
- Forum: General Discussion
- Topic: Data as String
- Replies: 13
- Views: 19088
Re: Data as String
Oh awesome I didn't even know about ES3File.. I should do some more looking .
While ES3File will work, I wonder how I'll go about loading the Json string back from the server to ES3.
While ES3File will work, I wonder how I'll go about loading the Json string back from the server to ES3.
- Fri Dec 15, 2017 4:26 pm
- Forum: General Discussion
- Topic: Data as String
- Replies: 13
- Views: 19088
Re: Data as String
Is there a way to do this without saving out to a file then reading that file? Like maybe saving in memory? I am transitioning my save structure to a server that is not maintained by myself so I can't use ES3Cloud, and saving to a file then reading from the file means there is a possibility of cheat...
- Fri Nov 24, 2017 12:35 am
- Forum: General Discussion
- Topic: The requested operation caused a stack overflow.
- Replies: 5
- Views: 4282
Re: The requested operation caused a stack overflow.
So I haven't been able to reproduce the error anymore... A restart may have fixed it? Cache problem? I'm not sure.. all I know is the stack overflow doesn't happen anymore, but instead something else took it's place. Something about an indexer expecting ',' but I will assume that it is just an error...
- Tue Nov 14, 2017 5:18 pm
- Forum: General Discussion
- Topic: The requested operation caused a stack overflow.
- Replies: 5
- Views: 4282
Re: The requested operation caused a stack overflow.
Hi Joel, Thanks for the reply. I'll try and run some more tests to see if I can get a baseline for you and so you know where to look. Sorry for not providing much info for you but I'll try and explain the best I can what I am doing and where this occurs at. I have a main menu scene that reads and wr...
- Mon Nov 13, 2017 9:03 pm
- Forum: General Discussion
- Topic: The requested operation caused a stack overflow.
- Replies: 5
- Views: 4282
The requested operation caused a stack overflow.
I've been using Easy Save 3 now for about a month and it's been working flawless without any problems since I converted my project from ES2. I don't use Easy Save 3 in every scene but it's got a fair share of reading and writing data for saving game files. Today I have encountered this error that se...