Search found 8 matches
- Wed Nov 08, 2017 3:22 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Universal Windows Platform - Build Error
- Replies: 5
- Views: 6758
Re: Universal Windows Platform - Build Error
Hi Joel, Yes, that is the current setup- the WSAPlayer is checked on the two files in the WSA folder. The versions in the root Easy Save 2 folder are enabled for Editor, Standalone, and WebGL - but not WSAPlayer. The WP8 files are not enabled at all- but I don't think they should be. If I enable the...
- Sun Nov 05, 2017 7:26 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Universal Windows Platform - Build Error
- Replies: 5
- Views: 6758
Re: Universal Windows Platform - Build Error
Hi Joel, I switched to: Scripting Backend Stable (.Net 3.5) Api Compatibility Level .NET 2.0 And still get errors- is there a setup that should work for UWP? ------ UnityException: Failed to run reference rewriter with command --target="Temp\StagingArea\Data\Managed\ES2.dll" --additionalre...
- Sun Nov 05, 2017 6:46 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Universal Windows Platform - Build Error
- Replies: 5
- Views: 6758
Universal Windows Platform - Build Error
Hi, This has me stumped- I am sure there is something I have setup wrong, but not sure what. In an empty unity project, I only import ES2 (it builds without importing ES2). Unity 2017.2.0f3 Player settings- Scripting Runtime Version .net 4.6 Scripting Backend: IL2CPP Api Compatibility: .NET 4.6 Than...
- Thu Oct 19, 2017 11:28 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Best Practice obscuring data
- Replies: 3
- Views: 8028
Re: Best Practice obscuring data
Hi Joel, I don't have to read the data back into excel- it is a one-way trip and the data is not modified. I just want the source to be easy to manipulate. I can export the data from Excel as .json or .xml (anything I can read back in Playmaker)- but is there a way to encrypt that data using ES2 (no...
- Mon Oct 16, 2017 11:26 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Best Practice obscuring data
- Replies: 3
- Views: 8028
Best Practice obscuring data
I have a large spreadsheet of data (.csv) that I am loading into arrays in playmaker. I edit this .csv in Excel- it contains the attributes for an unlockable system- and I am loading it from resources. I am using excel/.csv because it is so much easier to manipulate/edit the data as I am working on ...
- Fri May 05, 2017 7:10 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Resources & Default Save Location Issue
- Replies: 2
- Views: 5470
Re: Resources & Default Save Location Issue
Thanks Joel,
I wrapped it in a playmaker action so I can change that setting within my FSMs.
Works perfectly now!
Thanks a ton!
I wrapped it in a playmaker action so I can change that setting within my FSMs.
Works perfectly now!
Thanks a ton!
- Fri May 05, 2017 12:08 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Resources & Default Save Location Issue
- Replies: 2
- Views: 5470
Resources & Default Save Location Issue
I am using the editor to save out levels to the resources folder (just as an "offline" tool). This is an offline workflow during a single "play" of the app to build, export and then test levels by loading them back in: 1. Export the level to the Resources folder. This works fine ...
- Sat Apr 15, 2017 6:41 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: ES2 as a way to save and load levels?
- Replies: 1
- Views: 4688
ES2 as a way to save and load levels?
Hi, Would Easy Save 2 be a good solution to save out my level data instead of keeping the levels in scene format? I am not trying to save player progress, but use ES2 as a tool to export level data and load at runtime. - Currently, levels are each a scene, but I would prefer to have a single scene w...