Search found 25 matches
- Sat Jul 22, 2023 6:35 pm
- Forum: General Discussion
- Topic: Save All not saving
- Replies: 3
- Views: 384
Re: Save All not saving
That being said, how WOULD I go about saving/loading things like lifebars? My biggest issue is that while Variables will save/load, the assets they're used on reset.
- Fri Jul 21, 2023 7:56 pm
- Forum: General Discussion
- Topic: Save All not saving
- Replies: 3
- Views: 384
Save All not saving
So this is been a puzzle. I think I mentioned it before, but I'm asking again. Save All fails to save/load data. All progress gets reset after restart. All other save/load functions work except. I have no explanation. Interestingly enough, it WILL save Variables but not the states. I've been followi...
- Sat Sep 28, 2019 7:54 pm
- Forum: General Discussion
- Topic: ES3 Default settings not found
- Replies: 3
- Views: 2145
Re: ES3 Default settings not found
Yeah it's there. It shows the same settings I use in my Runtime settings. Do I need to do something different with my settings there?
- Fri Sep 27, 2019 6:27 pm
- Forum: General Discussion
- Topic: ES3 Default settings not found
- Replies: 3
- Views: 2145
ES3 Default settings not found
I keep getting this error with any of the ES3 actions or script managers I've used: Default Settings were not found or more than one default settings GameObject was found. System.NullReferenceException: object not set to an instance of an object. Whatever the error is, it prevents me from saving any...
- Sun Sep 22, 2019 10:40 pm
- Forum: General Discussion
- Topic: Setting up auto-save
- Replies: 1
- Views: 1295
Setting up auto-save
So I'm really confused about how to set-up Auto-save with ES3. Since there are no direct Playmaker Auto-save actions to save/load scenes with ES3 like it was with ES2 how would I go about creating an Auto-save that ONLY saves and loads only from specific points, i.e, after an event, after beating a ...
- Thu Jul 11, 2019 4:10 pm
- Forum: General Discussion
- Topic: Three error messages after first download and import.
- Replies: 6
- Views: 5414
Re: Three error messages after first download and import.
What do I do if I downloaded it from the Asset Store? I had to upgrade to Unity 2018.1.2 and got the same Unityeditor.prefabutility error that prevents me from using ES3 which I guess I need to use Auto-save in Unity 2018 or newer. I got the message that Auto-save for EasySave2 deprecated.
- Mon Jul 23, 2018 9:21 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Easy save2 not saving scores
- Replies: 1
- Views: 3008
Easy save2 not saving scores
So I have a new problem: scores and variables aren't saving after a scene Restarts. So basically I save with Save Int and Save All. Am I missing a step? I haven't tested if it does the same thing in scene transitions but if it does it on reload, I suspect it will on transitions too.
- Fri Jun 29, 2018 8:29 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Save GameObject state
- Replies: 3
- Views: 3851
Re: Save GameObject state
The counter is controlled with mecanim. So like when a player loses a life, it transitions to the subsequent state. When the scene restarts it resets the counter to it's default state. Anyway to save the transition state?
- Fri Jun 29, 2018 2:28 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Save GameObject state
- Replies: 3
- Views: 3851
Save GameObject state
So I have a slight dilemma. My game uses a pre-animated life counter with the mecanim. Once a player dies, the scene restarts. The float variable will save, but the counter restarts as well. Are there any actions to save the state of an object not just the variables?
- Sun May 27, 2018 12:47 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Autosave disabled
- Replies: 3
- Views: 4085
Re: Autosave disabled
Like to use the Saveautosave action you have to go to Window>EasySave2 and click Enable Autosave in the scene. It's only staying enabled in one scene. I go to the other scenes using the SaveAutosave action and get an error that Autosave isn't enabled.