Search found 25 matches

by Seiryu32
Sat Jul 22, 2023 6:35 pm
Forum: General Discussion
Topic: Save All not saving
Replies: 3
Views: 372

Re: Save All not saving

That being said, how WOULD I go about saving/loading things like lifebars? My biggest issue is that while Variables will save/load, the assets they're used on reset.
by Seiryu32
Fri Jul 21, 2023 7:56 pm
Forum: General Discussion
Topic: Save All not saving
Replies: 3
Views: 372

Save All not saving

So this is been a puzzle. I think I mentioned it before, but I'm asking again. Save All fails to save/load data. All progress gets reset after restart. All other save/load functions work except. I have no explanation. Interestingly enough, it WILL save Variables but not the states. I've been followi...
by Seiryu32
Sat Sep 28, 2019 7:54 pm
Forum: General Discussion
Topic: ES3 Default settings not found
Replies: 3
Views: 2130

Re: ES3 Default settings not found

Yeah it's there. It shows the same settings I use in my Runtime settings. Do I need to do something different with my settings there?
by Seiryu32
Fri Sep 27, 2019 6:27 pm
Forum: General Discussion
Topic: ES3 Default settings not found
Replies: 3
Views: 2130

ES3 Default settings not found

I keep getting this error with any of the ES3 actions or script managers I've used: Default Settings were not found or more than one default settings GameObject was found. System.NullReferenceException: object not set to an instance of an object. Whatever the error is, it prevents me from saving any...
by Seiryu32
Sun Sep 22, 2019 10:40 pm
Forum: General Discussion
Topic: Setting up auto-save
Replies: 1
Views: 1286

Setting up auto-save

So I'm really confused about how to set-up Auto-save with ES3. Since there are no direct Playmaker Auto-save actions to save/load scenes with ES3 like it was with ES2 how would I go about creating an Auto-save that ONLY saves and loads only from specific points, i.e, after an event, after beating a ...
by Seiryu32
Thu Jul 11, 2019 4:10 pm
Forum: General Discussion
Topic: Three error messages after first download and import.
Replies: 6
Views: 5363

Re: Three error messages after first download and import.

What do I do if I downloaded it from the Asset Store? I had to upgrade to Unity 2018.1.2 and got the same Unityeditor.prefabutility error that prevents me from using ES3 which I guess I need to use Auto-save in Unity 2018 or newer. I got the message that Auto-save for EasySave2 deprecated.
by Seiryu32
Mon Jul 23, 2018 9:21 pm
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Easy save2 not saving scores
Replies: 1
Views: 2991

Easy save2 not saving scores

So I have a new problem: scores and variables aren't saving after a scene Restarts. So basically I save with Save Int and Save All. Am I missing a step? I haven't tested if it does the same thing in scene transitions but if it does it on reload, I suspect it will on transitions too.
by Seiryu32
Fri Jun 29, 2018 8:29 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Save GameObject state
Replies: 3
Views: 3830

Re: Save GameObject state

The counter is controlled with mecanim. So like when a player loses a life, it transitions to the subsequent state. When the scene restarts it resets the counter to it's default state. Anyway to save the transition state?
by Seiryu32
Fri Jun 29, 2018 2:28 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Save GameObject state
Replies: 3
Views: 3830

Save GameObject state

So I have a slight dilemma. My game uses a pre-animated life counter with the mecanim. Once a player dies, the scene restarts. The float variable will save, but the counter restarts as well. Are there any actions to save the state of an object not just the variables?
by Seiryu32
Sun May 27, 2018 12:47 am
Forum: (Legacy) Easy Save 2 General Discussion
Topic: Autosave disabled
Replies: 3
Views: 4067

Re: Autosave disabled

Like to use the Saveautosave action you have to go to Window>EasySave2 and click Enable Autosave in the scene. It's only staying enabled in one scene. I go to the other scenes using the SaveAutosave action and get an error that Autosave isn't enabled.