Wow, thanks, that seems like a good idea. I'll definitely test this out with my project, but it looks like it will work well for what I need. I'll post again if I have trouble with it, but it seems simple enough.
Thanks again.
Search found 4 matches
- Thu Aug 27, 2015 8:53 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Updating custom class save after game release
- Replies: 8
- Views: 14047
- Wed Aug 26, 2015 10:22 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Updating custom class save after game release
- Replies: 8
- Views: 14047
Updating custom class save after game release
Hi. Simple question, I think. I have a custom class that stores pretty much all of the player data for my game, and I save it with Easy Save 2 by using the Manage Types window and adding support for its properties through that. Saving and Loading of it works fine. I use a custom class since I plan o...
- Wed Jun 24, 2015 9:09 pm
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Auto Updating Custom Type When Changed
- Replies: 2
- Views: 5590
Re: Auto Updating Custom Type When Changed
All right. Thanks for the response. That's unfortunate I guess. I'll just try to get my classes all set up as soon as possible.
- Wed Jun 24, 2015 3:39 am
- Forum: (Legacy) Easy Save 2 General Discussion
- Topic: Auto Updating Custom Type When Changed
- Replies: 2
- Views: 5590
Auto Updating Custom Type When Changed
Hi. Loving Easy Save 2 so far. Just a quick question. I have a custom class that holds various primitive types. I have used ES2's Manage Types editor window to create a ES2UserType script for my class and saving and loading work great. What I was wondering is if it is possible in any way to have ES2...