Search found 8 matches
- Thu Apr 11, 2024 7:34 pm
- Forum: General Discussion
- Topic: [Bug] Losing reference to a shared reference on load(?)
- Replies: 4
- Views: 1087
Re: [Bug] Losing reference to a shared reference on load(?)
Good news - turns out I had another class (ItemUI) that was not ES3Serializable at all, once I added those to it, it fixed it. It had a reference to ItemData that was required for saving to work.
- Mon Apr 01, 2024 7:55 pm
- Forum: General Discussion
- Topic: [Bug] Losing reference to a shared reference on load(?)
- Replies: 4
- Views: 1087
Re: [Bug] Losing reference to a shared reference on load(?)
Ahhh I did not realise that - itemData is it's own class, no mono behaviour, I'll look into that some more, thank you.
- Sun Mar 31, 2024 10:38 pm
- Forum: General Discussion
- Topic: [Bug] Losing reference to a shared reference on load(?)
- Replies: 4
- Views: 1087
[Bug] Losing reference to a shared reference on load(?)
Hi, firstly I want to say thank you - this asset is amazing and has been super helpful, and thank you for your support so far :) I am facing a new issue: <F or context, my game is a first person game with an inventory and quickslot bar > I am trying to implement saving of the quickslot bar & it'...
- Fri Jan 19, 2024 8:49 pm
- Forum: General Discussion
- Topic: Can save/load within same "play" in editor but can't load after stopping then playing again
- Replies: 3
- Views: 1120
Re: Can save/load within same "play" in editor but can't load after stopping then playing again
This is very strange, but this morning it works? The only thing I changed was I worked on my scene loader script, and then did a build for the first time in a while. Now the saving and loading is working correctly! But the funny thing is *now* I get warnings in the console, even though it is working...
- Thu Jan 18, 2024 10:29 pm
- Forum: General Discussion
- Topic: Can save/load within same "play" in editor but can't load after stopping then playing again
- Replies: 3
- Views: 1120
Can save/load within same "play" in editor but can't load after stopping then playing again
As the title says, I have keys for quick save and quick load. During one playthrough in editor they work wonderfully, I can save, change my characters items, then load, and the save is loaded correctly. However if I stop the playthrough (by hitting the play button in editor I mean) then start again,...
- Thu Jan 11, 2024 8:43 pm
- Forum: General Discussion
- Topic: Issues loading prefab with custom inventory/item data/scripts
- Replies: 4
- Views: 1632
Re: Issues loading prefab with custom inventory/item data/scripts
Ah! Awesome, that was it - needed to update the package, now it's working, thank you!!
(To clarify, I updated, then added the ES3GameObject to the root Player gameObject and chose the components I wanted to save).
(To clarify, I updated, then added the ES3GameObject to the root Player gameObject and chose the components I wanted to save).
- Fri Jan 05, 2024 10:02 pm
- Forum: General Discussion
- Topic: Issues loading prefab with custom inventory/item data/scripts
- Replies: 4
- Views: 1632
Re: Issues loading prefab with custom inventory/item data/scripts
Just to check, you're adding this Component by right-clicking the prefab and selecting Easy Save 3 > Enable Easy Save for Prefab rather than adding it directly? Yep, that's the way I did it. Are you getting any warnings in console when loading? (you will want to check that warnings are enabled in c...
- Thu Jan 04, 2024 8:44 pm
- Forum: General Discussion
- Topic: Issues loading prefab with custom inventory/item data/scripts
- Replies: 4
- Views: 1632
Issues loading prefab with custom inventory/item data/scripts
Hi there, I know this will likely be a case of "Please make a demo project you can share with me" but even that will be quite complicated. The issue: I am implementing ES3 into my game, which is a first person game with Tetris-inventory. My player prefab contains all of the inventory scrip...