Search found 7 matches
- Wed Feb 21, 2024 12:20 pm
- Forum: General Discussion
- Topic: Try to load from multiple save list.
- Replies: 4
- Views: 410
Re: Try to load from multiple save list.
Hi thanks for the replies. I had looked at the save slots example but unfortunately wasnt helpful for my issue. I seem to have narrowed down the issue to the game being saved when it shouldnt be (save event has been turned off and should only be saved on a certain button click). Hopefully i should b...
- Sun Feb 18, 2024 11:51 pm
- Forum: General Discussion
- Topic: Try to load from multiple save list.
- Replies: 4
- Views: 410
Try to load from multiple save list.
Hi, I am trying to have the ability to load and save when the player wants. I have set up a save function that allows the player to name their save. and a load function that lists of all save files there are. But I am having an issue with it. I am not sure if i am maybe misunderstanding some of the ...
- Fri Feb 16, 2024 1:24 am
- Forum: General Discussion
- Topic: check if a save was loaded?
- Replies: 1
- Views: 313
check if a save was loaded?
Is there a built in method to check if a save was loaded. I have some scripts that create data structures/buttons etc at runtime. I dont want these to be created new everytime the game runs if there is a save file being loaded. So I am wondering is there is a built in method to determine if a save f...
- Tue Oct 17, 2023 5:02 pm
- Forum: General Discussion
- Topic: Saving a reference to an object created at runtime?
- Replies: 5
- Views: 979
Re: Saving a reference to an object created at runtime?
Thanks for the links. I have messed around with it for a bit, but I am still having some issues. When loading i get the issue of a easy save 3 loaded gameobject being created and assigned to the script that was referencing the button. I assume this is because of the reference ID of the button is cha...
- Tue Oct 17, 2023 1:55 pm
- Forum: General Discussion
- Topic: Saving a reference to an object created at runtime?
- Replies: 5
- Views: 979
Re: Saving a reference to an object created at runtime?
Hi, thanks for the response. Could you maybe point me in the direction of any documentation or examples of how I would do this in code, rather than easy save, as I was wanting to stay away from making the object a prefab, as I would have to change a lot of my code. Thanks
- Tue Oct 17, 2023 12:33 pm
- Forum: General Discussion
- Topic: Saving a reference to an object created at runtime?
- Replies: 5
- Views: 979
Saving a reference to an object created at runtime?
Hi, I have a button that is created at runtime (cloned from another button), during gameplay there is a script that needs to keep reference to that button. I am saving the script with the reference to the button (saving the transform of the button), but when it loads the reference to the button is l...
- Mon Oct 16, 2023 3:55 pm
- Forum: Auto Save Examples
- Topic: Save and Load Prefab Instances using Auto Save
- Replies: 29
- Views: 39924
Re: Save and Load Prefab Instances using Auto Save
I am trying to use auto save and a coded save function, but there seems to be issues I am running into. I just want to confirm if it is possible to use autosave with a coded save function in the same scene?