Search found 5 matches
- Thu Mar 28, 2024 1:31 am
- Forum: General Discussion
- Topic: ES3.Load<string> Exception
- Replies: 1
- Views: 4561
ES3.Load<string> Exception
https://media.discordapp.net/attachments/1222684711529218118/1222684711848247396/Untitled-1.jpg?ex=66171cdf&is=6604a7df&hm=4aa5456d3d2d433e2cb50c414d8447053897c0fd70b67ceca09f98aa5086576a&=&format=webp&width=1620&height=696 private bool TryGetSavedFileApplicationVersion(ES3S...
- Sat Sep 23, 2023 11:28 am
- Forum: General Discussion
- Topic: File saved with full of zeros
- Replies: 2
- Views: 485
Re: File saved with full of zeros
Hi there, This is usually always because an anti-virus has quarantined the file before a chance is given for the data to be written to it (usually this will also come with a Shared access exception). In this case the user would need to add an exception to their anti-virus for their file as you don'...
- Sat Sep 23, 2023 3:04 am
- Forum: General Discussion
- Topic: File saved with full of zeros
- Replies: 2
- Views: 485
File saved with full of zeros
I received reports from players that their save file is corrupted, and I found one of the save file is full of zeros instead of normal json format. There are currently two save slots, one is normal and one is auto save, the auto save appears to be fine. The attached zip file contains the save file w...
- Mon Aug 14, 2023 3:40 pm
- Forum: General Discussion
- Topic: Lag when first time calling ES3.Save after play
- Replies: 3
- Views: 937
Re: Lag when first time calling ES3.Save after play
Please check the attachments for the screenshots of profiler(with Deep Profile ON) and ES3 setting. The code block executed is public void SaveNewWorld(string worldName, string worldIdentifier, WorldSettingProfile worldSettingProfile) { this.Log($"Start saving new world {worldName} with identif...
- Mon Aug 14, 2023 2:38 pm
- Forum: General Discussion
- Topic: Lag when first time calling ES3.Save after play
- Replies: 3
- Views: 937
Lag when first time calling ES3.Save after play
Hi! I found after each time I enter play mode, the first time the ES3.Save is called is going to make the game frezze for a little bit of time, the later calls will not. I am calling the same method that will create a new directory and a new file (new folder and a new text file for a new save slot)....