Search found 5 matches

by HoshinoArika
Thu Mar 28, 2024 1:31 am
Forum: General Discussion
Topic: ES3.Load<string> Exception
Replies: 1
Views: 4264

ES3.Load<string> Exception

https://media.discordapp.net/attachments/1222684711529218118/1222684711848247396/Untitled-1.jpg?ex=66171cdf&is=6604a7df&hm=4aa5456d3d2d433e2cb50c414d8447053897c0fd70b67ceca09f98aa5086576a&=&format=webp&width=1620&height=696 private bool TryGetSavedFileApplicationVersion(ES3S...
by HoshinoArika
Sat Sep 23, 2023 11:28 am
Forum: General Discussion
Topic: File saved with full of zeros
Replies: 2
Views: 473

Re: File saved with full of zeros

Hi there, This is usually always because an anti-virus has quarantined the file before a chance is given for the data to be written to it (usually this will also come with a Shared access exception). In this case the user would need to add an exception to their anti-virus for their file as you don'...
by HoshinoArika
Sat Sep 23, 2023 3:04 am
Forum: General Discussion
Topic: File saved with full of zeros
Replies: 2
Views: 473

File saved with full of zeros

I received reports from players that their save file is corrupted, and I found one of the save file is full of zeros instead of normal json format. There are currently two save slots, one is normal and one is auto save, the auto save appears to be fine. The attached zip file contains the save file w...
by HoshinoArika
Mon Aug 14, 2023 3:40 pm
Forum: General Discussion
Topic: Lag when first time calling ES3.Save after play
Replies: 3
Views: 933

Re: Lag when first time calling ES3.Save after play

Please check the attachments for the screenshots of profiler(with Deep Profile ON) and ES3 setting. The code block executed is public void SaveNewWorld(string worldName, string worldIdentifier, WorldSettingProfile worldSettingProfile) { this.Log($"Start saving new world {worldName} with identif...
by HoshinoArika
Mon Aug 14, 2023 2:38 pm
Forum: General Discussion
Topic: Lag when first time calling ES3.Save after play
Replies: 3
Views: 933

Lag when first time calling ES3.Save after play

Hi! I found after each time I enter play mode, the first time the ES3.Save is called is going to make the game frezze for a little bit of time, the later calls will not. I am calling the same method that will create a new directory and a new file (new folder and a new text file for a new save slot)....