Search found 18 matches

by poptarts4444
Tue Mar 19, 2024 9:41 pm
Forum: General Discussion
Topic: How to build out without build keeping saves?
Replies: 11
Views: 2841

Re: How to build out without build keeping saves?

i figured out a very easy solution. thanks everyone. just came out down to resetting my SOs before anything is loaded/saved in the buid.
by poptarts4444
Tue Mar 19, 2024 2:19 pm
Forum: General Discussion
Topic: How to build out without build keeping saves?
Replies: 11
Views: 2841

Re: How to build out without build keeping saves?

I'm not sure what you mean by "clear the SO data", could you clarify? If you mean just clear the data you've saved regarding ScriptableObjects you can use ES3.DeleteKey to delete individual keys if you've saved your SO data to a separate key. All the best, Joel yeah sorry it's kind of har...
by poptarts4444
Tue Mar 19, 2024 1:48 am
Forum: General Discussion
Topic: How to build out without build keeping saves?
Replies: 11
Views: 2841

Re: How to build out without build keeping saves?

Hi there, Glad you managed to get that working :) To clear your save data on build you would use Unity's OnPreprocessBuild event: https://docs.unity3d.com/ScriptReference/Build.IPreprocessBuildWithReport.OnPreprocessBuild.html This might look something like this: using UnityEditor; using UnityEdito...
by poptarts4444
Sun Mar 17, 2024 3:48 pm
Forum: General Discussion
Topic: How to build out without build keeping saves?
Replies: 11
Views: 2841

Re: How to build out without build keeping saves?

Hi there, What platform are you building for? If you're building for standalone Windows player then the persistent data folder is the same location as the Windows editor (this is only the case for Windows and all other platforms use separate locations). In this case you would need to manually delet...
by poptarts4444
Sun Mar 17, 2024 2:46 pm
Forum: General Discussion
Topic: How to build out without build keeping saves?
Replies: 11
Views: 2841

Re: How to build out without build keeping saves?

Hi there, What platform are you building for? If you're building for standalone Windows player then the persistent data folder is the same location as the Windows editor (this is only the case for Windows and all other platforms use separate locations). In this case you would need to manually delet...
by poptarts4444
Sat Mar 16, 2024 8:00 pm
Forum: General Discussion
Topic: How to build out without build keeping saves?
Replies: 11
Views: 2841

How to build out without build keeping saves?

So I'm mainly saving through ScriptableObjects. Everything works fine, but if I build my game, the game will load with all the saved data from when I'm in Editor. Even if I open on another computer. I would assume because it's building out what is currently inside the project. What is the best way t...
by poptarts4444
Fri Jul 28, 2023 9:53 pm
Forum: General Discussion
Topic: Auto add references when put in certain folders?
Replies: 20
Views: 1174

Re: Auto add references when put in certain folders?

Hi there, Unfortunately a video isn't enough for me to be able to debug the issue. Please could you make a minimal version of your project with only the content required to replicate it and private message it to me so that I can see what is happening. Ideally with a new, basic scene with minimal lo...
by poptarts4444
Fri Jul 28, 2023 12:32 pm
Forum: General Discussion
Topic: Auto add references when put in certain folders?
Replies: 20
Views: 1174

Re: Auto add references when put in certain folders?

Hi there, Unfortunately a video isn't enough for me to be able to debug the issue. Please could you make a minimal version of your project with only the content required to replicate it and private message it to me so that I can see what is happening. Ideally with a new, basic scene with minimal lo...
by poptarts4444
Fri Jul 28, 2023 12:47 am
Forum: General Discussion
Topic: Auto add references when put in certain folders?
Replies: 20
Views: 1174

Re: Auto add references when put in certain folders?

Hi there, ScriptableObjects are saved and loaded like any other UnityEngine.Object (see the Saving and loading classes, Components & ScriptableObjects section of the Getting Started guide for more info: https://docs.moodkie.com/easy-save-3/getting-started/#saving-and-loading-classes-components-...
by poptarts4444
Thu Jul 27, 2023 2:19 pm
Forum: General Discussion
Topic: Auto add references when put in certain folders?
Replies: 20
Views: 1174

Re: Auto add references when put in certain folders?

We've had no reports of any issues with Addressables. Please could you replicate your issue in a new project with a simple scene and private message it to me with instructions so I can see what is happening. All the best, Joel So I guess before I do that since it will take a while(would need to set...