Search found 6 matches

by mpcomplete
Fri Jun 02, 2023 10:32 pm
Forum: General Discussion
Topic: Saving only certain Components, custom
Replies: 9
Views: 1448

Re: Saving only certain Components, custom

Thanks for all your prompt replies!
by mpcomplete
Fri Jun 02, 2023 8:26 pm
Forum: General Discussion
Topic: Saving only certain Components, custom
Replies: 9
Views: 1448

Re: Saving only certain Components, custom

Update: I spoke too soon. I've managed to achieve the result I want. Here's my final setup: 1. Every object (prefab) that should be saved has a SaveObject component and an ES3AutoSave component. For all such prefabs, select "Enable Easy Save for Prefab" via the context menu (which adds an ...
by mpcomplete
Fri Jun 02, 2023 7:09 pm
Forum: General Discussion
Topic: Saving only certain Components, custom
Replies: 9
Views: 1448

Re: Saving only certain Components, custom

have you followed the following instruction from the guide? 1. Right-click the prefab and select Enable Easy Save for Prefab. Yes. you should be saving a List<GameObject> I see, so to save a list of GameObjects, they have to be a top-level key passed to ES3.Save? I've just tried that, and now it is...
by mpcomplete
Thu Jun 01, 2023 8:22 pm
Forum: General Discussion
Topic: Saving only certain Components, custom
Replies: 9
Views: 1448

Re: Saving only certain Components, custom

If they exist on a prefab then this would indicate that they are instantiated at runtime Ah sorry, I thought you were asking if the Components were being added programmatically (which is not the case). You are correct. In your case you should be saving and loading the prefab instance itself That's ...
by mpcomplete
Wed May 31, 2023 5:49 pm
Forum: General Discussion
Topic: Saving only certain Components, custom
Replies: 9
Views: 1448

Re: Saving only certain Components, custom

are your SaveObject Components created at runtime No, all components statically exist on the object prefabs. The data I want to save is: - a reference to a toplevel prefab, which is instantiated on load directly from the prefab (if the prefab changes after a save is made, I want the new prefab to b...
by mpcomplete
Tue May 30, 2023 10:56 pm
Forum: General Discussion
Topic: Saving only certain Components, custom
Replies: 9
Views: 1448

Saving only certain Components, custom

I'm trying to get ES3 to save a list of objects that - have a reference to the prefab that instantiated them (using AssetReference to point to the prefab) - have a list of components that need to be saved (only certain components have data to persist) I've tried a number of different methods and not...