Search found 4427 matches

by Joel
Thu Mar 16, 2023 4:26 pm
Forum: PlayMaker Examples
Topic: Saving and loading a CSV spreadsheet using PlayMaker
Replies: 16
Views: 12804

Re: Saving and loading a CSV spreadsheet using PlayMaker

If anyone encounters an issue with only being able to select one type of variable for the value of the Load or Save Cell action, this is due to a bug at PlayMaker's end. Deleting the action and re-adding it resolves the issue.

All the best,
Joel
by Joel
Tue Mar 14, 2023 10:29 am
Forum: General Discussion
Topic: Properly serialized class is loaded as null
Replies: 3
Views: 4341

Re: Properly serialized class is loaded as null

Glad that resolved the issue, let me know if you run into anything else :)

All the best,
Joel
by Joel
Tue Mar 14, 2023 9:35 am
Forum: General Discussion
Topic: Properly serialized class is loaded as null
Replies: 3
Views: 4341

Re: Properly serialized class is loaded as null

Hi there, Are you using the latest version of Easy Save? There was such an issue in a previous version but was resolved a while ago. If this isn't the issue, please could you create a script which I can drop into a new scene in a new project which replicates the issue so I can see what is happening....
by Joel
Tue Mar 14, 2023 9:00 am
Forum: PlayMaker Examples
Topic: Saving and loading a CSV spreadsheet using PlayMaker
Replies: 16
Views: 12804

Re: Saving and loading a CSV spreadsheet using PlayMaker

Hi there,

Being able to see a new project with a simple scene which replicates this would still be the best way to proceed.

All the best,
Joel
by Joel
Mon Mar 13, 2023 12:57 pm
Forum: Feature Requests
Topic: - Post your Feature Requests in this thread -
Replies: 81
Views: 62114

Re: - Post your Feature Requests in this thread -

Hi, as we discussed in the ticket, I'd like to have the feature to support for generic glasses, with which it won't be necessary for create a non-generic subclass. Hi there, There is already a feature request for this which you can vote on here: https://moodkie.com/forum/viewtopic.php?f=14&t=1397&p...
by Joel
Mon Mar 13, 2023 8:57 am
Forum: PlayMaker Examples
Topic: Saving and loading a CSV spreadsheet using PlayMaker
Replies: 16
Views: 12804

Re: Saving and loading a CSV spreadsheet using PlayMaker

Hi there, The issue appears to be that it's not finding the file, but unfortunately it's not possible to tell why. Firstly check that you've not set Cache as the default Location in Tools > Easy Save 3 > Settings. If this isn't the case, please could you replicate this in a new project with a simple...
by Joel
Mon Mar 13, 2023 8:52 am
Forum: General Discussion
Topic: How do I use easy save to save TriLib2 loaded models
Replies: 1
Views: 2500

Re: How do I use easy save to save TriLib2 loaded models

Hi there, Because TriLib models have aspects which are not serializable at runtime (such as RenderTextures), I'm afraid we can't support saving and loading of models loaded with TriLib. Instead you would need to save the FBX itself, and then import it each time using TriLib. To save the FBX file to ...
by Joel
Mon Mar 13, 2023 8:24 am
Forum: General Discussion
Topic: More Dictionary Help
Replies: 2
Views: 2626

Re: More Dictionary Help

Hi there,

Unfortunately it's not possible to tell what is happening from what you've sent. Please could you replicate your issue in a new project with a simple scene and private message it to me with step by step instructions.

All the best,
Joel
by Joel
Sun Mar 12, 2023 8:40 am
Forum: PlayMaker Examples
Topic: Saving and loading a CSV spreadsheet using PlayMaker
Replies: 16
Views: 12804

Re: Saving and loading a CSV spreadsheet using PlayMaker

Hi there,

Please could you send me the full error with line numbers? You may need to ensure that your error event is set to None so that this is outputted to the console.

All the best,
Joel
by Joel
Fri Mar 10, 2023 8:24 am
Forum: General Discussion
Topic: Auto-save not loading references created at runtime ?
Replies: 2
Views: 1387

Re: Auto-save not loading references created at runtime ?

Hi there, This is likely because the GameObject containing the reference to the prefab instance is loaded before the prefab instance. In this case loading twice should allow the reference to be loaded. You can manually trigger Auto Save to load twice from a script by calling ES3AutoSaveMgr.Current.L...