If anyone encounters an issue with only being able to select one type of variable for the value of the Load or Save Cell action, this is due to a bug at PlayMaker's end. Deleting the action and re-adding it resolves the issue.
All the best,
Joel
Search found 4427 matches
- Thu Mar 16, 2023 4:26 pm
- Forum: PlayMaker Examples
- Topic: Saving and loading a CSV spreadsheet using PlayMaker
- Replies: 16
- Views: 12804
- Tue Mar 14, 2023 10:29 am
- Forum: General Discussion
- Topic: Properly serialized class is loaded as null
- Replies: 3
- Views: 4341
Re: Properly serialized class is loaded as null
Glad that resolved the issue, let me know if you run into anything else 
All the best,
Joel

All the best,
Joel
- Tue Mar 14, 2023 9:35 am
- Forum: General Discussion
- Topic: Properly serialized class is loaded as null
- Replies: 3
- Views: 4341
Re: Properly serialized class is loaded as null
Hi there, Are you using the latest version of Easy Save? There was such an issue in a previous version but was resolved a while ago. If this isn't the issue, please could you create a script which I can drop into a new scene in a new project which replicates the issue so I can see what is happening....
- Tue Mar 14, 2023 9:00 am
- Forum: PlayMaker Examples
- Topic: Saving and loading a CSV spreadsheet using PlayMaker
- Replies: 16
- Views: 12804
Re: Saving and loading a CSV spreadsheet using PlayMaker
Hi there,
Being able to see a new project with a simple scene which replicates this would still be the best way to proceed.
All the best,
Joel
Being able to see a new project with a simple scene which replicates this would still be the best way to proceed.
All the best,
Joel
- Mon Mar 13, 2023 12:57 pm
- Forum: Feature Requests
- Topic: - Post your Feature Requests in this thread -
- Replies: 81
- Views: 62114
Re: - Post your Feature Requests in this thread -
Hi, as we discussed in the ticket, I'd like to have the feature to support for generic glasses, with which it won't be necessary for create a non-generic subclass. Hi there, There is already a feature request for this which you can vote on here: https://moodkie.com/forum/viewtopic.php?f=14&t=1397&p...
- Mon Mar 13, 2023 8:57 am
- Forum: PlayMaker Examples
- Topic: Saving and loading a CSV spreadsheet using PlayMaker
- Replies: 16
- Views: 12804
Re: Saving and loading a CSV spreadsheet using PlayMaker
Hi there, The issue appears to be that it's not finding the file, but unfortunately it's not possible to tell why. Firstly check that you've not set Cache as the default Location in Tools > Easy Save 3 > Settings. If this isn't the case, please could you replicate this in a new project with a simple...
- Mon Mar 13, 2023 8:52 am
- Forum: General Discussion
- Topic: How do I use easy save to save TriLib2 loaded models
- Replies: 1
- Views: 2500
Re: How do I use easy save to save TriLib2 loaded models
Hi there, Because TriLib models have aspects which are not serializable at runtime (such as RenderTextures), I'm afraid we can't support saving and loading of models loaded with TriLib. Instead you would need to save the FBX itself, and then import it each time using TriLib. To save the FBX file to ...
- Mon Mar 13, 2023 8:24 am
- Forum: General Discussion
- Topic: More Dictionary Help
- Replies: 2
- Views: 2626
Re: More Dictionary Help
Hi there,
Unfortunately it's not possible to tell what is happening from what you've sent. Please could you replicate your issue in a new project with a simple scene and private message it to me with step by step instructions.
All the best,
Joel
Unfortunately it's not possible to tell what is happening from what you've sent. Please could you replicate your issue in a new project with a simple scene and private message it to me with step by step instructions.
All the best,
Joel
- Sun Mar 12, 2023 8:40 am
- Forum: PlayMaker Examples
- Topic: Saving and loading a CSV spreadsheet using PlayMaker
- Replies: 16
- Views: 12804
Re: Saving and loading a CSV spreadsheet using PlayMaker
Hi there,
Please could you send me the full error with line numbers? You may need to ensure that your error event is set to None so that this is outputted to the console.
All the best,
Joel
Please could you send me the full error with line numbers? You may need to ensure that your error event is set to None so that this is outputted to the console.
All the best,
Joel
- Fri Mar 10, 2023 8:24 am
- Forum: General Discussion
- Topic: Auto-save not loading references created at runtime ?
- Replies: 2
- Views: 1387
Re: Auto-save not loading references created at runtime ?
Hi there, This is likely because the GameObject containing the reference to the prefab instance is loaded before the prefab instance. In this case loading twice should allow the reference to be loaded. You can manually trigger Auto Save to load twice from a script by calling ES3AutoSaveMgr.Current.L...