Search found 4832 matches
- Thu Mar 28, 2024 9:21 am
- Forum: General Discussion
- Topic: ❗❗❗ IMPORTANT: Order or Invoice Number is now required ❗❗❗
- Replies: 0
- Views: 18
❗❗❗ IMPORTANT: Order or Invoice Number is now required ❗❗❗
We now require that your order or invoice number is entered into the "Asset Store Invoice Number or Order ID" field of your profile. This is not visible to other users and only visible to Moodkie staff. To find your order number you can do the following: Go to https://assetstore.unity.com/...
- Thu Mar 28, 2024 9:07 am
- Forum: General Discussion
- Topic: ES3.Load<string> Exception
- Replies: 1
- Views: 10
Re: ES3.Load<string> Exception
Hi there,
Firstly I recommend updating to the latest version of Easy Save.
If this doesn't resolve the issue, please see the section of the Error Handling guide regarding this error:
https://docs.moodkie.com/easy-save-3/es ... -handling/
All the best,
Joel
Firstly I recommend updating to the latest version of Easy Save.
If this doesn't resolve the issue, please see the section of the Error Handling guide regarding this error:
https://docs.moodkie.com/easy-save-3/es ... -handling/
All the best,
Joel
- Wed Mar 27, 2024 8:47 am
- Forum: General Discussion
- Topic: Singleton load and save scriptable object between scenes
- Replies: 1
- Views: 10
Re: Singleton load and save scriptable object between scenes
Hi there, I've had no other reports of this. If you've added the manager to all of your open scenes using the instructions in the error message and you're still getting the error, please could you create a new project with a simple scene which replicates this and send it to me using the form at mood...
- Wed Mar 27, 2024 8:44 am
- Forum: General Discussion
- Topic: Scriptable Object Reference without Reference Manager?
- Replies: 1
- Views: 16
Re: Scriptable Object Reference without Reference Manager?
Hi there, If you want to ignore a field in a class you can use the [ES3NonSerialized] attribute (you would also need to delete the save data to ensure the field isn't stored in there). See the Choosing what is saved guide for more info: https://docs.moodkie.com/easy-save-3/es3-guides/choosing-what-i...
- Tue Mar 26, 2024 12:05 pm
- Forum: General Discussion
- Topic: How to handle altered gamedata?
- Replies: 3
- Views: 39
Re: How to handle altered gamedata?
Hi there, The example you've given shouldn't throw an error (not from our end anyway). In the case of loading your data it will load value1 as expected and do nothing with value2. In this case you would need to set an appropriate default value for your value2 field. If you want to perform logic base...
- Tue Mar 26, 2024 8:27 am
- Forum: General Discussion
- Topic: Textures being loaded from another scenes
- Replies: 8
- Views: 82
Re: Textures being loaded from another scenes
Hi there, Should I go scene by scene clicking in the "Optimize" button? Correct, you would need to do this for every manager. Would it make any difference removing the "Easy Save 3 Manager" and adding it again? This will regenerate all of your reference IDs, so any save data usin...
- Sun Mar 24, 2024 8:56 am
- Forum: General Discussion
- Topic: [Bug] Scene Reference Manager Creating Duplicate Items in Unity Hierarchy.
- Replies: 1
- Views: 19
Re: [Bug] Scene Reference Manager Creating Duplicate Items in Unity Hierarchy.
Hi Chris, All the Easy Save 3 Manager does is put the dependencies in your scene into a Dictionary, so if doing so (which is quite a standard thing to do in Unity) is causing issues then this would indicate that the asset you're using is doing something unusual underneath. The only solution I can pr...
- Fri Mar 22, 2024 11:26 am
- Forum: General Discussion
- Topic: Unable to load data after re-entering game mode.
- Replies: 5
- Views: 80
Re: Unable to load data after re-entering game mode.
Different types of data can be saved to the same file, and you can overwrite a key with a different type. However, the error in your case was likely that you're loading a type which no longer exists. If this is not the case please could you replicate this in a new project with a simple scene and sen...
- Fri Mar 22, 2024 10:00 am
- Forum: General Discussion
- Topic: Unable to load data after re-entering game mode.
- Replies: 5
- Views: 80
Re: Unable to load data after re-entering game mode.
Hi there,
I'm afraid I don't understand this sentence. Please could you clarify?If only the same type of data can be saved to a file, because I have previously saved a different type of data in this file, and this data type exists in the project
- Fri Mar 22, 2024 9:01 am
- Forum: General Discussion
- Topic: Unable to load data after re-entering game mode.
- Replies: 5
- Views: 80
Re: Unable to load data after re-entering game mode.
Hi there,
This error usually means that your save data contains a type which no longer exists. In this case deleting your save data (Tools > Easy Save 3 > Clear Persistent Data Path) will resolve the issue.
All the best,
Joel
This error usually means that your save data contains a type which no longer exists. In this case deleting your save data (Tools > Easy Save 3 > Clear Persistent Data Path) will resolve the issue.
All the best,
Joel