Search found 4896 matches

by Joel
Mon Jul 15, 2024 8:44 am
Forum: General Discussion
Topic: Weird System.IO.IOException in code that has run great for months (SOLVED)
Replies: 2
Views: 57

Re: Weird System.IO.IOException in code that has run great for months

Hi there, I've had no reports of this happening when it's not been some sort of anti-virus or cloud software, or two FSMs are trying to save data to the same file concurrently. Please could you replicate this in a new project with a simple scene and send me a link to it on moodkie.com/contact so I c...
by Joel
Mon Jul 15, 2024 8:41 am
Forum: General Discussion
Topic: How EasySave functions in SceneView vs application
Replies: 1
Views: 23

Re: How EasySave functions in SceneView vs application

Hi there, However when you close out of unity the game and scene reset to their starting state. I'm afraid I've not seen this behaviour before. Data should persist between sessions, so it sounds like something is deleting your save data. Please could you replicate this in a new project with a simple...
by Joel
Wed Jul 10, 2024 8:05 am
Forum: Feature Requests
Topic: - Post your Feature Requests in this thread -
Replies: 89
Views: 144222

Re: - Post your Feature Requests in this thread -

Hello ! Before buying ES3 we were using PlayerPrefs and an editor tool to change the values really easy while playing or while off. Is there any way to continue doing so? I changed the default settings of ES3 to save in PlayerPrefs but now I can't because it's in a different format. Is there any ea...
by Joel
Tue Jul 09, 2024 8:35 am
Forum: General Discussion
Topic: ScriptableObject resetting value when loading
Replies: 3
Views: 1802

Re: ScriptableObject resetting value when loading

SK_Jynx wrote: Mon Jul 08, 2024 5:07 pm Thanks for clarifying Joel! Quick question, is Cache the default functionality or did I somehow switch this within my scenes on accident?
Hi there,

Cache isn't the default, File is.

All the best,
Joel
by Joel
Tue Jul 09, 2024 8:34 am
Forum: General Discussion
Topic: Error when multiple scenes have global light2ds
Replies: 7
Views: 1427

Re: Error when multiple scenes have global light2ds

Hi there,

Just PM'd you
by Joel
Mon Jul 08, 2024 1:31 pm
Forum: Code Examples
Topic: REQUEST EXAMPLES AND TUTORIALS HERE
Replies: 84
Views: 132720

Re: REQUEST EXAMPLES AND TUTORIALS HERE

Hi I've got question related to caching files. In my game I've got many scenes. When I'm starting my game I'm creating cache of file that stores my save data. User move's around and changes scenes. On all scene changes I'm saving items related to that scenes (still into cache file). When user trigg...
by Joel
Mon Jul 08, 2024 8:54 am
Forum: General Discussion
Topic: ScriptableObject resetting value when loading
Replies: 3
Views: 1802

Re: ScriptableObject resetting value when loading

Hi there,

If you've set the location to Cache and aren't doing the required things in order for the cache to work (i.e. following the steps in the Caching guide) then this would indeed cause the behaviour you're describing.

All the best,
Joel
by Joel
Mon Jul 08, 2024 8:49 am
Forum: General Discussion
Topic: Error when multiple scenes have global light2ds
Replies: 7
Views: 1427

Re: Error when multiple scenes have global light2ds

If you're able to replicate this in a new project with a very, very simple scene containing only Easy Save and no other assets then I'm happy to look into this if you send me a link to it on moodkie.com/contact (don't post the project here as this is a public forum).

All the best,
Joel
by Joel
Sun Jul 07, 2024 8:17 am
Forum: General Discussion
Topic: Error when multiple scenes have global light2ds
Replies: 7
Views: 1427

Re: Error when multiple scenes have global light2ds

Hi there,

What issues is this causing? (aside from showing an error message). If it's not causing any actual issues then it's likely just a harmless Editor bug at Unity's end.

All the best,
Joel
by Joel
Thu Jul 04, 2024 3:35 pm
Forum: General Discussion
Topic: Backup System
Replies: 6
Views: 1107

Re: Backup System

You cache the file whenever you need to load the data into the cache (i.e. before the first time that you call Load), so this is usually at the very beginning of the game. And then you store the data to the cache after you've made multiple save calls to the cache to commit it back to a file in stor...