Search found 12 matches

by Paradox
Mon Oct 09, 2023 1:26 pm
Forum: General Discussion
Topic: !!!FIXED!!! - A lot of problems :/ (not anymore :D)
Replies: 21
Views: 2210

Re: A lot of problems :/

Hey there, After importing the 'mini update' everything works perfectly now. The only thing I wasnt able to save was an ObscuredString from the Anti Cheat Tooltkit BUT I realized I could just use a normal string because it doesnt really matter if you 'cheat' the name of something. I am super happy n...
by Paradox
Mon Oct 09, 2023 8:21 am
Forum: General Discussion
Topic: !!!FIXED!!! - A lot of problems :/ (not anymore :D)
Replies: 21
Views: 2210

Re: A lot of problems :/

Hi there, I fixed this problem by updating Easy Save. Was probably fixed in a later version. But now I get an error every time I try to load any boolean: FormatException: String was not recognized as a valid Boolean. I searched in the forum for this error but there was answer fixed it in my case. I ...
by Paradox
Fri Oct 06, 2023 12:31 pm
Forum: General Discussion
Topic: !!!FIXED!!! - A lot of problems :/ (not anymore :D)
Replies: 21
Views: 2210

Re: A lot of problems :/

I got it to work now. The results are so far amazing. It saves and loads so much faster. But I have a small problem. I have a List of a class called InputClass. I want the player to save their preferred input in the settings. So I save the Key Bindings but whenever I exit and reenter play mode I get...
by Paradox
Fri Oct 06, 2023 9:41 am
Forum: General Discussion
Topic: !!!FIXED!!! - A lot of problems :/ (not anymore :D)
Replies: 21
Views: 2210

Re: A lot of problems :/

Hi there,

its gonna be very hard to replicate this in only one script. Can I call ES3.FileExists(pathName) to check if a Cached File exists?
by Paradox
Fri Oct 06, 2023 9:26 am
Forum: General Discussion
Topic: !!!FIXED!!! - A lot of problems :/ (not anymore :D)
Replies: 21
Views: 2210

Re: A lot of problems :/

Hey, thanks for the response. So if I use ES3.Save(); without a path string I can save via ES3.StoreCacheFile(); and load via ES3.CacheFile(); correct? But when I use ES3.Save(); with a save path and try to use ES3.StoreCacheFile(); with the same path, it gives me an error saying the file path does ...
by Paradox
Fri Oct 06, 2023 6:08 am
Forum: General Discussion
Topic: !!!FIXED!!! - A lot of problems :/ (not anymore :D)
Replies: 21
Views: 2210

Re: A lot of problems :/

Hey, thanks for the response. The docs dont really mention what this appropriate time is but I am using it when I change the scenes or when the player quits the game. And one thing I didnt really get yet is: What does ES3.CacheFile(); and ES3.StoreCachedFile(); without any parameters do? Does it sav...
by Paradox
Thu Oct 05, 2023 2:09 pm
Forum: General Discussion
Topic: !!!FIXED!!! - A lot of problems :/ (not anymore :D)
Replies: 21
Views: 2210

Re: A lot of problems :/

Hey there, So I tried to implement Caching into my save manager. Basically I just did this: public void SaveData(string saveKey, object saveValue, string path) { if (saveValue == null) { return; } var settings = new ES3Settings(ES3.Location.Cache); ES3.Save(saveKey, saveValue, path, settings); } If ...
by Paradox
Thu Sep 21, 2023 5:53 am
Forum: General Discussion
Topic: !!!FIXED!!! - A lot of problems :/ (not anymore :D)
Replies: 21
Views: 2210

Re: A lot of problems :/

Hello again, originally I only saved the equip item as 1 save file as one, but when I tried to do it like this, the sprite and some other components were not loaded thats why I am saving some components seperatly. And true I need to change my code a bit so that it is not as complicated as it is righ...
by Paradox
Wed Sep 20, 2023 12:38 pm
Forum: General Discussion
Topic: !!!FIXED!!! - A lot of problems :/ (not anymore :D)
Replies: 21
Views: 2210

Re: A lot of problems :/

Hey again, Caching stores all of the keys in memory so that it can perform operations in memory, rather than having to perform expensive File IO everytime you save or load to/from a file. The guide I linked shows how you would use caching. ok Ill read it throughly thanks :)). Please could you post t...
by Paradox
Wed Sep 20, 2023 11:17 am
Forum: General Discussion
Topic: !!!FIXED!!! - A lot of problems :/ (not anymore :D)
Replies: 21
Views: 2210

Re: A lot of problems :/

Thank you very much for the fast reply! I dont really understand how to use the Caching and what the benefits really are. Is it also saving the keys or is it something else? And what causes the game/editor to lag when I only save 1 variable? I deleted all save files via (Tools > Easy Save 3 > Clear ...