That was it !
I set auto-save events to none and called manually ES3AutoSaveMgr.Current.Save() and ES3AutoSaveMgr.Current.Load() twice and it's now working as expected.
Thank you for your support !
Search found 2 matches
- Fri Mar 10, 2023 9:50 am
- Forum: General Discussion
- Topic: Auto-save not loading references created at runtime ?
- Replies: 2
- Views: 2753
- Thu Mar 09, 2023 10:25 pm
- Forum: General Discussion
- Topic: Auto-save not loading references created at runtime ?
- Replies: 2
- Views: 2753
Auto-save not loading references created at runtime ?
First, great package, I'm loving it ! But I struggle with one point, even after reading the guide and playing with your exemple package so I feel stupid asking help for this trivial senario. 1- I use the auto-save method, I have a manager gameobject instanting a prefab at runtime. 2- It stores the r...