Search found 4 matches

by NikNev
Thu Jan 05, 2023 11:54 am
Forum: General Discussion
Topic: Why use ES3Prefab?
Replies: 6
Views: 1208

Re: Why use ES3Prefab?

Great thanks :)
by NikNev
Thu Jan 05, 2023 10:58 am
Forum: General Discussion
Topic: Why use ES3Prefab?
Replies: 6
Views: 1208

Re: Why use ES3Prefab?

Thanks, things are clearer now. I hadn't added support with ES3Type, didn't think I needed it. If I save a MonoBehaviour that I've written (e.g. ES3.Save(id,myComponent);) - do I always need to add an ES3Type for it, or only when there's a field/property type that ES3 doesn't auto support? The appro...
by NikNev
Wed Jan 04, 2023 9:26 pm
Forum: General Discussion
Topic: Why use ES3Prefab?
Replies: 6
Views: 1208

Re: Why use ES3Prefab?

..or Components/children which you don't want to be saved but want to be restored with default values when loading. So saved gameobjects with ES3Prefab will always be loaded back with default values? What about without ES3Prefab? I'm confused now. Just now I did some testing with and without ES3Pre...
by NikNev
Wed Jan 04, 2023 4:45 pm
Forum: General Discussion
Topic: Why use ES3Prefab?
Replies: 6
Views: 1208

Why use ES3Prefab?

Hi, Whether I enable "Easy Save for prefabs" or not, the way I save/load gameobjects is still the same with `ES3.Save(mykey,myGameObject)'. I thought the save file size would reduce when using ES3Prefab, but in some quick tests I made, it increased from 156kb to 205kb uncompressed, 13kb to...