Deleting all the plugin's files and re-downloading it solved the issue. Thank you, Joel.
Regards,
Mireia
Search found 4 matches
- Fri Oct 20, 2023 1:32 pm
- Forum: General Discussion
- Topic: Error at compilation with target platform
- Replies: 4
- Views: 1129
- Thu Oct 19, 2023 11:39 am
- Forum: General Discussion
- Topic: Error at compilation with target platform
- Replies: 4
- Views: 1129
Re: Error at compilation with target platform
I'm also encountering the same error. This started happening after I converted my project from version 2022.1.15f1 to 2023.1.17f1. System.ArgumentException: The provided target platform group name (Stadia) is not valid. at (wrapper managed-to-native) UnityEditor.PlayerSettings.GetScriptingDefineSymb...
- Wed Nov 30, 2022 12:40 am
- Forum: General Discussion
- Topic: How to load the most recent save?
- Replies: 2
- Views: 764
Re: How to load the most recent save?
Thank you Joel! Your code works like a charm.
I had no idea timestamps could be compared like that.
Regards,
Mireia
I had no idea timestamps could be compared like that.
Regards,
Mireia
- Wed Nov 23, 2022 4:40 pm
- Forum: General Discussion
- Topic: How to load the most recent save?
- Replies: 2
- Views: 764
How to load the most recent save?
My game has multiple save slots. I'm wondering what is the most efficient way to load the most recent saved file. I read all the files using ES3.GetFiles(), then I can access each file's Timestamp with ES3.GetTimestamp(file). But how can I compare them and take whichever is most recent? Is there an ...