Search found 3 matches
- Tue Jul 19, 2022 6:14 pm
- Forum: General Discussion
- Topic: Potential improvement to serialisation of materials with custom properties
- Replies: 3
- Views: 763
Re: Potential improvement to serialisation of materials with custom properties
The serialisation already present in Easy Save 3 doesn't deal with any matrix or array properties - the only ones which are serialised that aren't one of those types are ancillary properties of textures which are accessed with the name name as the texture they apply to and therefore implicit - so sw...
- Mon Jul 18, 2022 5:47 pm
- Forum: General Discussion
- Topic: Potential improvement to serialisation of materials with custom properties
- Replies: 3
- Views: 763
Potential improvement to serialisation of materials with custom properties
Currently the serialisation of UnityEngine.Material calls Material.HasProperty with a bunch of predefined property names, and then when it does indeed have the given property, calls the relevant Material.Get* method for that name's associated type. This isn't particularly flexible as materials with ...
- Wed Jul 06, 2022 2:03 pm
- Forum: General Discussion
- Topic: Blend shapes not serialised
- Replies: 1
- Views: 552
Blend shapes not serialised
This isn't something I personally need as I won't be storing mesh data via Easy Save, but noticed it anyway. The blend shapes of meshes aren't serialised and deserialised. These are settable via Mesh.AddBlendShapeFrame , and gettable by iterating over the Mesh.GetBlendShape* functions Mesh.blendShap...