Hi Joel
I was thinking it was due to the number of references as the scene is a large open world. I think the second suggestion will probably do just fine as I can just update it when preparing to build/test the game.
Thank you for the quick response!
Jordan
Search found 12 matches
- Mon Nov 28, 2022 11:33 am
- Forum: General Discussion
- Topic: Long hang times caused by ES3 Save
- Replies: 2
- Views: 626
- Mon Nov 28, 2022 10:46 am
- Forum: General Discussion
- Topic: Long hang times caused by ES3 Save
- Replies: 2
- Views: 626
Long hang times caused by ES3 Save
Hi there I am having an issue with easy save causing huge hangs when loading a scene or saving a scene. It usually hangs on es3.scenemode change or es3.willsaveassets. Something like that sorry not at my computer at the moment so can't remember the exact name. Removing ES3 from my scene solved the i...
- Sat Nov 19, 2022 3:28 pm
- Forum: General Discussion
- Topic: Quick way to check number of items in a saved list without actually loading them
- Replies: 1
- Views: 522
Quick way to check number of items in a saved list without actually loading them
Hi there, just wondered if there is a way to query a save file key to return the amount of items in that key without actually loading them? For instance if I have a List of saved game objects under a key savedObjects I just need to know how many items exist in that key? I have ways around it like ma...
- Fri Oct 21, 2022 1:17 pm
- Forum: General Discussion
- Topic: Load into a list when list length could change
- Replies: 3
- Views: 791
Re: Load into a list when list length could change
Hi there, appreciate the response, this is really useful info so will take a proper look this evening thanks!
- Wed Oct 19, 2022 6:00 pm
- Forum: General Discussion
- Topic: Load into a list when list length could change
- Replies: 3
- Views: 791
Re: Load into a list when list length could change
Just to add this is actually also an issue I am having right now not just thinking into the future as I can't keep a consistent save file for testing as I am constantly adjusting the item list meaning it breaks saves almost all the time during development which is making some aspects of testing diff...
- Wed Oct 19, 2022 5:54 pm
- Forum: General Discussion
- Topic: Load into a list when list length could change
- Replies: 3
- Views: 791
Load into a list when list length could change
Hi there just a quick general question, I am dealing with an open world game that requires a large number of objects to be saved. Currently I save all the required objects in a list and then use loadinto when loading the game. This works fine however I am concerned about scalability in that if someo...
- Sat Sep 03, 2022 8:42 pm
- Forum: General Discussion
- Topic: Prefabs being changes by Easy Save
- Replies: 1
- Views: 491
Prefabs being changes by Easy Save
Hi there, I have noticed that easy save seems to be actually changing prefabs throughout general use. I noticed this when discovering all my prefabs that had an item script on them where loosing a reference in the script to another object inside the actual prefab not just the versions placed in my s...
- Wed Aug 10, 2022 9:36 am
- Forum: General Discussion
- Topic: Easy save wont ignore a value and sets it to empty instead
- Replies: 4
- Views: 1013
Re: Easy save wont ignore a value and sets it to empty instead
Just some further information, it seems like the ui elements data is not being saved in the save file at all so not sure why loadinto is then setting these ui elements to an empty value.
- Wed Aug 10, 2022 9:30 am
- Forum: General Discussion
- Topic: Easy save wont ignore a value and sets it to empty instead
- Replies: 4
- Views: 1013
Re: Easy save wont ignore a value and sets it to empty instead
Hi there, thank you for getting back to me, I have attached two screenshots of the es3 type. I have the skills class inside the player stats class enabled and then inside the es3 type for skills I have ui elements un ticked.
Thanks
Jordan
Thanks
Jordan
- Tue Aug 09, 2022 7:42 pm
- Forum: General Discussion
- Topic: Easy save wont ignore a value and sets it to empty instead
- Replies: 4
- Views: 1013
Easy save wont ignore a value and sets it to empty instead
Hi there, I have a script that I will post below, I have an es3 type setup for each of the classes in it and the parent class itself and mostly it works fine however there are several ui fields in the class that are setup that I want es3 to ignore so I did not add them to the type however when using...