Hello,
I've created a new project and sent it over to you with instructions. Thanks for the help.
Search found 5 matches
- Thu Jan 05, 2023 1:19 pm
- Forum: General Discussion
- Topic: LoadInto clarification
- Replies: 4
- Views: 919
- Thu Jan 05, 2023 10:30 am
- Forum: General Discussion
- Topic: LoadInto clarification
- Replies: 4
- Views: 919
Re: LoadInto clarification
Hello, Some children objects keep being instantiated on load even when the parent object has been saved with them removed. I've tried adding all the scripts to the ES3 Types, but the problem persists. Some objects are being loaded in correctly (positions correctly updated and no duplicates), while o...
- Wed Jan 04, 2023 9:37 pm
- Forum: General Discussion
- Topic: LoadInto clarification
- Replies: 4
- Views: 919
LoadInto clarification
I'm trying to save and load game objects with multiple children across multiple scenes using LoadInto. I believe I am correctly saving them, but on load, it does not always replace the game object correctly. Is LoadInto the right way to go about this? Below is one of my code attempts. private void S...
- Thu Mar 31, 2022 3:18 pm
- Forum: General Discussion
- Topic: Loading GameObjects with scripts
- Replies: 2
- Views: 664
Re: Loading GameObjects with scripts
I have sent you a PM.
- Thu Mar 31, 2022 7:23 am
- Forum: General Discussion
- Topic: Loading GameObjects with scripts
- Replies: 2
- Views: 664
Loading GameObjects with scripts
Hello, I'm currently trying to save items across multiple scenes. Each item acts as a folder and has numerous children, and each child has a simple script. My current approach to doing this is searching for all folder objects by a tag, and ES3.Save/ES3.LoadInto them. However, I've come across an iss...