Thanks very much!
Not a big deal; just thought I should at least ask.
I have implemented some limits on what can be stored to the leaderboards; should have done that before too.
love and joy and peace and life and light and peace and grace to you
danosono
Search found 14 matches
- Sun Mar 31, 2024 11:23 am
- Forum: General Discussion
- Topic: Start encryption for released game
- Replies: 3
- Views: 784
- Sat Mar 30, 2024 11:16 am
- Forum: General Discussion
- Topic: Start encryption for released game
- Replies: 3
- Views: 784
Start encryption for released game
Hi, I have a released game with no encryption and have had trouble with cheaters from day one. My second game, I didn't even make leaderboards lol but I did encrypt lolx2. In hindsight, seeing the file for my first game and how easy it is to change the unencrypted file and close the game to change t...
- Wed Oct 11, 2023 12:51 pm
- Forum: General Discussion
- Topic: Does your game use Easy Save? Let us know!
- Replies: 32
- Views: 359699
Re: Does your game use Easy Save? Let us know!
My game Word uses Easy Save 3 to save over 15,000 level stats OO
https://store.steampowered.com/app/2151420/Word/
https://store.steampowered.com/app/2151420/Word/
- Sun Oct 09, 2022 10:29 pm
- Forum: General Discussion
- Topic: Deleted data persists after scene reload
- Replies: 1
- Views: 504
Deleted data persists after scene reload
Hello and happy day! I am calling ES3.DeleteFile(); to delete all saved data; then I reload the scene so the player has a fresh start. Problem: The data persists through a scene reload - but does not persist through Application.Quit(); I would rather not call Application.Quit(); but a simple scene r...
- Sat Jul 09, 2022 11:51 am
- Forum: General Discussion
- Topic: Game over; save everything or only what has changed
- Replies: 2
- Views: 695
Re: Game over; save everything or only what has changed
Thanks very much for the information!
Danny
Danny
- Sat Jul 09, 2022 10:20 am
- Forum: General Discussion
- Topic: Game over; save everything or only what has changed
- Replies: 2
- Views: 695
Game over; save everything or only what has changed
Happy hello, I have 66 dictionaries holding player stats (each dictionary contains about 500 keys each with a value of a class with 6 or 7 simple fields); in a typical play session, only some of the dictionaries change. Should I simply save all dictionaries at the end of gameplay (is there overhead ...
- Sat Apr 02, 2022 12:01 pm
- Forum: General Discussion
- Topic: Saving a dictionary does not work after loading the game later.
- Replies: 12
- Views: 2406
Re: Saving a dictionary does not work after loading the game later.
All is working now .... user error
Sorry for another useless post
But thanks for the help
Sorry for another useless post
But thanks for the help
- Fri Mar 11, 2022 1:08 pm
- Forum: General Discussion
- Topic: Saving a dictionary does not work after loading the game later.
- Replies: 12
- Views: 2406
Re: Saving a dictionary does not work after loading the game later.
Hello Joel :) I got the test proj. working O_O All I did was extract the save and load calls to respective methods and called the methods in ApplicationQuit and Start. I only did this b/c I wanted to add the methods to the context menu for better control of when they are called; I never had to call ...
- Fri Mar 11, 2022 1:08 pm
- Forum: General Discussion
- Topic: Saving a dictionary does not work after loading the game later.
- Replies: 12
- Views: 2406
Re: Saving a dictionary does not work after loading the game later.
Hello Joel :) I got the test proj. working O_O All I did was extract the save and load calls to respective methods and called the methods in ApplicationQuit and Start. I only did this b/c I wanted to add the methods to the context menu for better control of when they are called; I never had to call ...
- Fri Mar 11, 2022 11:53 am
- Forum: General Discussion
- Topic: Saving a dictionary does not work after loading the game later.
- Replies: 12
- Views: 2406
Re: Saving a dictionary does not work after loading the game later.
Thanks Joel and sorry for being short in my last reply, I will try deleting previous data as you suggested but I am getting the expected saved data while in play mode and then no data after exiting play mode and starting again. I tried exiting play mode and re-entering. Still not sure what is going ...