Search found 10 matches

by ProfessorJay
Tue Oct 25, 2022 7:27 am
Forum: General Discussion
Topic: save game object with integer between scenes?
Replies: 2
Views: 610

Re: save game object with integer between scenes?

Thanks for your reply! I will try to replicate it and send you a message this week after i try a few more things I thought of today.
by ProfessorJay
Mon Oct 24, 2022 10:42 am
Forum: General Discussion
Topic: save game object with integer between scenes?
Replies: 2
Views: 610

save game object with integer between scenes?

Good evening, I have a bit of a problem. I have a dont destroy on load game object with a treasure integer that changes scenes and has treasure added to it in each new scene. this object that has the treasure integer on it starts in the only scene that I am using ES3 in, so that only when the player...
by ProfessorJay
Fri Sep 16, 2022 11:33 am
Forum: General Discussion
Topic: VRIF save between scenes.
Replies: 9
Views: 1435

Re: VRIF save between scenes.

ok, so i have a game object its called random spawner. its got a script on it that has a public variable that allows me to add as many prefab objects as i want to it. when the spawnrandom() function starts its spawns one of the objects in the array/list? at random. it also uses itself, its own game/...
by ProfessorJay
Fri Sep 16, 2022 10:56 am
Forum: General Discussion
Topic: VRIF save between scenes.
Replies: 9
Views: 1435

Re: VRIF save between scenes.

As you are instantiating a variable number of GameObjects it would be best to put them all in a List<GameObject> and save this from a separate script. I have all of the objects in an array. the instantiate/array script is on a game object that uses its own transform position as the instantiation/sp...
by ProfessorJay
Fri Sep 16, 2022 9:23 am
Forum: General Discussion
Topic: VRIF save between scenes.
Replies: 9
Views: 1435

Re: VRIF save between scenes.

ES3.Save("myGameObject", go)
is go just GameObject? so if my gameobject was called artifact02 it would be ES3.Save("artifact02", GameObject)

sorry this is probably very obvious for coders
by ProfessorJay
Fri Sep 16, 2022 9:20 am
Forum: General Discussion
Topic: VRIF save between scenes.
Replies: 9
Views: 1435

Re: VRIF save between scenes.

The general workflow is: Right-click the prefab and select Easy Save 3 > Enable Easy Save for Prefab. Use ES3.Save to save your prefab instance in your first scene. Use ES3.Load to load your prefab instance in your second scene. I understand how this part works, the prefab is not in the scene at fi...
by ProfessorJay
Fri Sep 16, 2022 9:14 am
Forum: General Discussion
Topic: VRIF save between scenes.
Replies: 9
Views: 1435

Re: VRIF save between scenes.

Just to check, have you followed the Saving and Loading GameObjects and Prefab Instances guide? https://docs.moodkie.com/easy-save-3/es ... s-prefabs/ The general workflow is: Right-click the prefab and select Easy Save 3 > Enable Easy Save for Prefab. Use ES3.Save to save your prefab instance in y...
by ProfessorJay
Fri Sep 16, 2022 4:07 am
Forum: General Discussion
Topic: VRIF save between scenes.
Replies: 9
Views: 1435

VRIF save between scenes.

Good afternoon, I am having a troublesome time with an easy save situation. This is not for any reason the fault of moodkie, I am just not a professional coder or game maker and so I see the information and I cant put it all together and need more help figure it out than most. ok, I saw another thre...
by ProfessorJay
Fri Feb 18, 2022 12:22 am
Forum: General Discussion
Topic: AutoSave questions
Replies: 2
Views: 637

Re: AutoSave questions

Thank you very much for your response, I appreciate it. I will give it a try and if it is ok, if I cant figure it out i will come back and ask more questions.

Thank you so much, I appreciate your time and attention.
by ProfessorJay
Thu Feb 17, 2022 8:08 am
Forum: General Discussion
Topic: AutoSave questions
Replies: 2
Views: 637

AutoSave questions

Good Evening. I have some questions that I guess are possibly obvious but do not seem to be to me. 1. to use auto save on a whole scene, does that scene have to be the starting menu scene? I ask because it seems the save event and load event of the auto save feature is meant for an opening menu, i m...