Search found 12 matches

by Junglerally
Sun May 22, 2022 9:42 pm
Forum: General Discussion
Topic: Duplicate prefab references?
Replies: 6
Views: 984

Re: Duplicate prefab references?

I am so sorry about all this! I have figured out the issue. I had other prefabs in my project that included those prefabs, which I assume also had the ES3 Prefab script. I have since deleted those prefabs (I no longer have a use for them) and Now I only have the prefabs that I need in my references ...
by Junglerally
Sun May 22, 2022 1:12 am
Forum: General Discussion
Topic: Duplicate prefab references?
Replies: 6
Views: 984

Re: Duplicate prefab references?

I will see what I can do tomorrow, I don't have enough time tonight. Thank you! Also I am glad it wont cause any issues I guess it's just messy which bothers me.
by Junglerally
Sat May 21, 2022 1:44 am
Forum: General Discussion
Topic: Duplicate prefab references?
Replies: 6
Views: 984

Re: Duplicate prefab references?

Sorry, here is a screenshot showing the references. ES3 references.png As you can see there are things shown many times, Rock 1 I count 7 times! I don't have multiple prefabs with the same name either. This is a picture of the folder with my rock prefabs, one is named Rock 1 and the other Rock 2. Pi...
by Junglerally
Fri May 20, 2022 4:41 pm
Forum: General Discussion
Topic: Duplicate prefab references?
Replies: 6
Views: 984

Duplicate prefab references?

Hi there! I have an issue with using the ES3 prefab component and the references. The prefabs occur multiple times in the references, which doesn't necessarily break anything but is probably very unorganized and unperformant. I know this question has been asked before on here but all those fixes wer...
by Junglerally
Sun Jan 16, 2022 7:07 pm
Forum: General Discussion
Topic: Help with loading prefabs!
Replies: 14
Views: 2605

Re: Help with loading prefabs!

I think I finally got it working after a bunch of trial and error. I am so very thankful for all of your help, sorry for probably being a bit annoying. I did have to go through a bunch of types and configure them and stuff and see what variables need to be saved. Again, thank you so much for your he...
by Junglerally
Sat Jan 15, 2022 6:56 pm
Forum: General Discussion
Topic: Help with loading prefabs!
Replies: 14
Views: 2605

Re: Help with loading prefabs!

Cool, I will look into that!
by Junglerally
Sat Jan 15, 2022 5:18 pm
Forum: General Discussion
Topic: Help with loading prefabs!
Replies: 14
Views: 2605

Re: Help with loading prefabs!

Sure. I can post some pictures and code if that is what you mean. So here is the prefab parent objects components: newholerparent.png And here is the general hierarchy after the mesh is generated: hierarchyofholes.png The segment 1 mesh is generated at runtime, not in the prefab. HoleParent is an ob...
by Junglerally
Sat Jan 15, 2022 1:32 pm
Forum: General Discussion
Topic: Help with loading prefabs!
Replies: 14
Views: 2605

Re: Help with loading prefabs!

I am still having so much trouble, most of which is with that spline mesh asset. It is still giving me NullReferenceExceptions, or when I tried a new approach nothing ever whos up. Also, I don't think the asset is actually saving the spline, even though I have it set to save the spline script. I am ...
by Junglerally
Thu Jan 13, 2022 2:12 pm
Forum: General Discussion
Topic: Help with loading prefabs!
Replies: 14
Views: 2605

Re: Help with loading prefabs!

I figured out that if I change the load time in the settings to start that it all works, but I get some errors with spline mesh. I am thinking about creating a coroutine for loading that will load everything. But one question, is there a bool that will tell me when the game is done loading?
by Junglerally
Wed Jan 12, 2022 11:31 pm
Forum: General Discussion
Topic: Help with loading prefabs!
Replies: 14
Views: 2605

Re: Help with loading prefabs!

I got rid of all the auto-save stuff on the parent. I also saw these objects being spawned instead of the other things I want to save. objs.png I am assuming that means I have to write something manually, it's telling me that I need to use LoadInto(). What should I do? These objects have the scripts...