Search found 5 matches
- Mon Nov 13, 2023 9:41 pm
- Forum: General Discussion
- Topic: Specified cast is not valid
- Replies: 1
- Views: 1054
Specified cast is not valid
Hey there! We've been using your asset on Unity 2019.2.10f1 for some time, mostly using the autosave feature. It works great! However, sometimes there are issues with saving the game. It happens like 1% of the time, but is still super annoying. According to what I found, it has something to do with ...
- Sat Dec 25, 2021 12:31 pm
- Forum: General Discussion
- Topic: Autosave not working on Android
- Replies: 0
- Views: 7147
Autosave not working on Android
Sorry to bother by creating another topic, but there's an issue I've encountered on Android. I managed to fix the previous issue, now the autosave works perfectly on PC in editor. However, if I build an apk and launch it on Android or in Bluestacks emulator, saves are not working! What could cause t...
- Sat Dec 25, 2021 10:41 am
- Forum: General Discussion
- Topic: Autosave issue
- Replies: 4
- Views: 2343
Re: Autosave issue
Thank you for your answer! After trying to make the Auto Save work for my project for a while, I decided to save & load prefabs manually. I put ES3 Prefab script to each of prefabs I need to save. I made a list of those prefabs and tried to save and load it, assuming that ES3 will instantiate pr...
- Fri Dec 24, 2021 11:56 pm
- Forum: General Discussion
- Topic: Autosave issue
- Replies: 4
- Views: 2343
Re: Autosave issue
I also get those warnings and errors on second loading. Probably this is what causes the issue. https://i.postimg.cc/0NQSWXMM/2021-12-25-02-54-09.png My save settings location is set to PlayerPrefs, if this makes any difference. I'm not sure why it says "JSON" in advanced settings format, ...
- Fri Dec 24, 2021 11:45 pm
- Forum: General Discussion
- Topic: Autosave issue
- Replies: 4
- Views: 2343
Autosave issue
Hi! I have an issue regarding the auto-save feature. I'm developing a hypercasual game (gym manager). Players can buy exercise machines (treadmills, exercycles, etc) which are instances of corresponding prefabs. Those should get saved and loaded. When I save the game for the first time and then load...