Yes, I was having those warnings about references, but not to worry if I was creating it dynamically.
I guess I should have been worried
But it seems to work now by "preloading" the GOs into a different prefab that just sits in the scene.
Search found 10 matches
- Tue Mar 29, 2022 6:31 pm
- Forum: General Discussion
- Topic: Saving List of Custom Type
- Replies: 8
- Views: 1877
- Thu Mar 24, 2022 10:22 pm
- Forum: General Discussion
- Topic: Saving List of Custom Type
- Replies: 8
- Views: 1877
Re: Saving List of Custom Type
I'm just having an empty GameObject with a bunch of prefabs in it. So that seems to be working??
- Thu Mar 24, 2022 6:08 pm
- Forum: General Discussion
- Topic: Saving List of Custom Type
- Replies: 8
- Views: 1877
Re: Saving List of Custom Type
Code here: [System.Serializable] public class TurretBlueprint { [SerializeField] public GameObject prefab; [SerializeField] public GameObject fadeInPrefab; [SerializeField] public int cost; public TurretBlueprint() { } public TurretBlueprint(GameObject prefabGO, GameObject fadeInGO, int costValue) {...
- Thu Mar 24, 2022 12:49 am
- Forum: General Discussion
- Topic: Saving List of Custom Type
- Replies: 8
- Views: 1877
Saving List of Custom Type
I want to save a list of a custom Type. The Type is basically a "shell" that holds two GameObjects and an int. (A GameObject, a temporary GO that fades in, and a cost) When I load the list, the GOs are gone, but the int is still there. It's also weird because there are 1 or 2 specific GOs ...
- Wed Feb 16, 2022 8:30 pm
- Forum: General Discussion
- Topic: How to check my cache?
- Replies: 4
- Views: 777
Re: How to check my cache?
I found the problem:
I had it set up to load the stats AFTER I loaded the file into the cache.
Check that Script Execution Order, people!!
I had it set up to load the stats AFTER I loaded the file into the cache.
Check that Script Execution Order, people!!
- Wed Feb 16, 2022 8:04 pm
- Forum: General Discussion
- Topic: How to check my cache?
- Replies: 4
- Views: 777
Re: How to check my cache?
what would be the filename for the cache?
- Tue Feb 15, 2022 11:35 pm
- Forum: General Discussion
- Topic: How to check my cache?
- Replies: 4
- Views: 777
How to check my cache?
I want to load into my cache - how do I check that there's actually stuff in there? That it's loading properly??
- Wed Dec 01, 2021 2:15 am
- Forum: Code Examples
- Topic: REQUEST EXAMPLES AND TUTORIALS HERE
- Replies: 80
- Views: 107613
Re: REQUEST EXAMPLES AND TUTORIALS HERE
thank you! Somehow I forgot to look at the Tools menu and was trying to do everything through scripts.....
Thanks again!!
Thanks again!!
- Tue Nov 30, 2021 9:09 pm
- Forum: Code Examples
- Topic: REQUEST EXAMPLES AND TUTORIALS HERE
- Replies: 80
- Views: 107613
Re: REQUEST EXAMPLES AND TUTORIALS HERE
Thanks! Best way to change the default filename in the settings would be...? // Create a new ES3Settings to enable encryption. var settings = new ES3Settings(ES3.EncryptionType.AES, "myPassword"); // Change the save location to PlayerPrefs. settings.saveLocation = ES3.Location.PlayerPrefs;...
- Tue Nov 30, 2021 8:19 pm
- Forum: Code Examples
- Topic: REQUEST EXAMPLES AND TUTORIALS HERE
- Replies: 80
- Views: 107613
Re: REQUEST EXAMPLES AND TUTORIALS HERE
Is there a "best practices" place for just starting up? Here's where I am with my project and my questions: It seems best to set up a local cache and then load/save at appropriate times. (Not constantly) It also seems like I should set up some sort of "SaveManager" and call scrip...