I get an error when i use cloudsync
[Tue Jul 05 17:22:48 2022] [core:error] [pid 30949:tid 140127191951104] [client 37.155.247.35:59227] malformed header from script 'ES3Cloud.php': Bad header: Uploaded file does not exist o
Gives an internal server error 500
Search found 12 matches
- Tue Jul 05, 2022 3:32 pm
- Forum: General Discussion
- Topic: Cloudsync error
- Replies: 1
- Views: 477
- Sat Dec 04, 2021 11:55 am
- Forum: General Discussion
- Topic: Load Values from CSV
- Replies: 4
- Views: 1993
- Sat Dec 04, 2021 9:33 am
- Forum: General Discussion
- Topic: Load Values from CSV
- Replies: 4
- Views: 1993
Re: Load Values from CSV
I understand, but can you help with how i separate the cols?
i need a Vector 2 from the csv
String to Vector2 not possible
i need a Vector 2 from the csv
Code: Select all
Point p1 = points.Add(new Point(sheet.GetCell<string>(0, 0)));
- Sat Dec 04, 2021 7:55 am
- Forum: General Discussion
- Topic: Load Values from CSV
- Replies: 4
- Views: 1993
Re: Load Values from CSV
This is my RouteScript, but i dont know where i add the points from the csv to show the in the LAT LONG List /* INFINITY CODE */ /* https://infinity-code.com */ using System; using System.Collections.Generic; using UnityEngine; namespace InfinityCode.OnlineMapsDemos { [AddComponentMenu("Infinit...
- Sat Dec 04, 2021 7:29 am
- Forum: General Discussion
- Topic: Load Values from CSV
- Replies: 4
- Views: 1993
Load Values from CSV
Hi i try to load values from a csv but gives me an errror: FormatException: Input string was not in a correct format. System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System...
- Tue Nov 30, 2021 4:30 pm
- Forum: General Discussion
- Topic: Save complete scene state with a name
- Replies: 11
- Views: 1992
Re: Save complete scene state with a name
I forget my Laptop @ work but this do the trick for 3 different save files?: public void save01(){ // To save ES3AutoSaveMgr.Current.settings.path = "My1File.es3"; ES3AutoSaveMgr.Current.Save(); } public void load01(){ // To load ES3AutoSaveMgr.Current.settings.path = "My1File.es3&quo...
- Tue Nov 30, 2021 12:12 pm
- Forum: General Discussion
- Topic: Save complete scene state with a name
- Replies: 11
- Views: 1992
Re: Save complete scene state with a name
Ah thats help a lot!!!!1Joel wrote: ↑Tue Nov 30, 2021 11:58 am Regarding your question, there’s information on setting the file name at the very bottom of the Auto Save guide.
https://docs.moodkie.com/easy-save-3/es ... hout-code/
All the best,
Joel
Many Thanks!
- Tue Nov 30, 2021 11:37 am
- Forum: General Discussion
- Topic: Save complete scene state with a name
- Replies: 11
- Views: 1992
Re: Save complete scene state with a name
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. UnityEngine.Tr...
- Tue Nov 30, 2021 6:35 am
- Forum: General Discussion
- Topic: Save complete scene state with a name
- Replies: 11
- Views: 1992
Re: Save complete scene state with a name
Looks like it works.
But what means "RectTransform is being set with parent property. Consider using the SetParent methos instead, with the worlPositionStays argument set to false"?
I dont find this options
But what means "RectTransform is being set with parent property. Consider using the SetParent methos instead, with the worlPositionStays argument set to false"?
I dont find this options
- Mon Nov 29, 2021 6:47 pm
- Forum: General Discussion
- Topic: Save complete scene state with a name
- Replies: 11
- Views: 1992
Re: Save complete scene state with a name
Hi there, You should not manually add an ES3Prefab and ES3AutoSave Component and should instead follow the instructions in the Auto Save guide. Other than that, what you've described sounds correct, though I am unsure what you are describing here: I try tomorrow :) then start my App and add all my ...