Search found 15 matches
- Fri Nov 05, 2021 12:31 pm
- Forum: General Discussion
- Topic: Extremely slow
- Replies: 4
- Views: 947
Re: Extremely slow
OK, thank you, I will try
- Fri Nov 05, 2021 8:50 am
- Forum: General Discussion
- Topic: Extremely slow
- Replies: 4
- Views: 947
Re: Extremely slow
Thank you But I am afraid reason not in hardware. Reason in JSON for binary data. Human readable - this is single priority of JSON. For binary data JSON absolutely impossible. Not exist image format, where each pixel color saving in JSON structure. Saving meshes in JSON - this is like saving picture...
- Fri Nov 05, 2021 8:02 am
- Forum: General Discussion
- Topic: Extremely slow
- Replies: 4
- Views: 947
Extremely slow
How I can making saving and loading more faster? This is absolutely, extremely slow. VERY SLOW! Each my scene saving more than 1 minute. 1 minute!!!! This is absolutely impossible. Is EasySave packing-unpacking each time after each ES3.Save calling? For example next code: ES3AutoSaveMgr.Current.Save...
- Thu Nov 04, 2021 11:13 am
- Forum: General Discussion
- Topic: Question before purchasing - saving custom meshes?
- Replies: 21
- Views: 3267
Re: Question before purchasing - saving custom meshes?
Error during loading some big file: FormatException: Expected quotation mark, found '{'. ES3Internal.ES3JSONReader.ReadQuotationMarkOrNullIgnoreWhitespace () (at Assets/Plugins/Easy Save 3/Scripts/Readers/ES3JSONReader.cs:395) Here is a file https://www.dropbox.com/s/weumsac5osf4ky8/SaveFile.mrph?dl...
- Thu Nov 04, 2021 9:21 am
- Forum: General Discussion
- Topic: Question before purchasing - saving custom meshes?
- Replies: 21
- Views: 3267
Re: Question before purchasing - saving custom meshes?
Materials exists in app before start.
I clicked on each material and select Add Reference to Manager. But this is nothing changed. Materials still white after loading.
UPD: I fixed a problem, I loading material from resoureces by name manually. It solved a problem.
Thank you!
I clicked on each material and select Add Reference to Manager. But this is nothing changed. Materials still white after loading.
UPD: I fixed a problem, I loading material from resoureces by name manually. It solved a problem.
Thank you!
- Thu Nov 04, 2021 8:40 am
- Forum: General Discussion
- Topic: Question before purchasing - saving custom meshes?
- Replies: 21
- Views: 3267
Re: Question before purchasing - saving custom meshes?
I dont need saving texture separately, I have only concrete preset of textures inside app. Also all materials inside app, not need some new materials.
Loading material and textures by name is enough
Loading material and textures by name is enough
- Thu Nov 04, 2021 7:53 am
- Forum: General Discussion
- Topic: Question before purchasing - saving custom meshes?
- Replies: 21
- Views: 3267
Re: Question before purchasing - saving custom meshes?
Great! It working! Meshes saves and loading correct. Thank you! But now new question - material. I save material like a mesh, and load material. And on object exist material, but it fully without texture, white Name of material is correct, but Instance material. Is it possible to correct working wit...
- Wed Nov 03, 2021 1:11 pm
- Forum: General Discussion
- Topic: Question before purchasing - saving custom meshes?
- Replies: 21
- Views: 3267
Re: Question before purchasing - saving custom meshes?
Thank you so much!
Will try
Will try
- Wed Nov 03, 2021 1:00 pm
- Forum: General Discussion
- Topic: Question before purchasing - saving custom meshes?
- Replies: 21
- Views: 3267
Re: Question before purchasing - saving custom meshes?
Great! Thank you! This is what I asked!
I will try this way before, thank you, don't need to create something.
But other small quesion - ES3.Save - it will be other file? Not which creating in AutoSave? Or it will be in one file?
If it will be one file - what must be first - AutoSave or ES3.Save?
I will try this way before, thank you, don't need to create something.
But other small quesion - ES3.Save - it will be other file? Not which creating in AutoSave? Or it will be in one file?
If it will be one file - what must be first - AutoSave or ES3.Save?
- Wed Nov 03, 2021 12:35 pm
- Forum: General Discussion
- Topic: Question before purchasing - saving custom meshes?
- Replies: 21
- Views: 3267
Re: Question before purchasing - saving custom meshes?
Again - how to correspond mesh from file and object from AutoSave?
"Correspond" - this is not question about AddComponent()
This is a question about relationships. "Mesh1" to "object1", "Mesh2" to "object2" - how I must doing this relationships table?
"Correspond" - this is not question about AddComponent()
This is a question about relationships. "Mesh1" to "object1", "Mesh2" to "object2" - how I must doing this relationships table?