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by cbassing
Fri Jun 11, 2021 8:47 pm
Forum: General Discussion
Topic: ES3: Question saving a list of object active states
Replies: 16
Views: 12885

Re: ES3: Question saving a list of object active states

Hello, So the SaveActive.cs seems to work when saving the active status of the gameObject that is already enabled at runtime. However, When that scene is reloaded from another scene the gameObjects are still disabled. I would imagine this is because they are disabled from the beginning and when the ...