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- Fri Jun 11, 2021 8:47 pm
- Forum: General Discussion
- Topic: ES3: Question saving a list of object active states
- Replies: 16
- Views: 12885
Re: ES3: Question saving a list of object active states
Hello, So the SaveActive.cs seems to work when saving the active status of the gameObject that is already enabled at runtime. However, When that scene is reloaded from another scene the gameObjects are still disabled. I would imagine this is because they are disabled from the beginning and when the ...