Search found 11 matches

by AdamStepinski
Mon May 10, 2021 8:19 am
Forum: General Discussion
Topic: Just Thank You
Replies: 1
Views: 728

Just Thank You

Thank you for Easy Save 3.

For taking logic out of components, for taking about 50% of work out of me, and for being quite extensive.
by AdamStepinski
Mon May 10, 2021 5:44 am
Forum: Feature Requests
Topic: Support for serialising Animators
Replies: 2
Views: 7876

Re: Support for serialising Animators

+1, when loaded, Animator loses "Controller" field My solution: have singleton with RuntimeAnimatorController field public class EasySaveReferenceHelper : MonoBehaviour { public static EasySaveReferenceHelper Instance; public RuntimeAnimatorController CharRuntimeAnimController; private voi...
by AdamStepinski
Fri May 07, 2021 6:11 am
Forum: Feature Requests
Topic: - Post your Feature Requests in this thread -
Replies: 85
Views: 112409

Re: - Post your Feature Requests in this thread -

I promise it's the last thing :), more about UI than functionality: Ability to open AutoSave window by "Manage Auto Save Settings" button from ES3Prefab script ; not only from E3AutoSave (that would speed things up as you enable AutoSave for prefabs > and you can start defining fields righ...
by AdamStepinski
Fri May 07, 2021 6:01 am
Forum: General Discussion
Topic: AutoSave: Navmesh Agent - set destination
Replies: 2
Views: 978

Re: AutoSave: Navmesh Agent - set destination

OK got it working

the solution was to load scene with navmesh first, then to load (using AutoSave) navmeshAgents after one frame

apparently this error was on my side

thanks for support
by AdamStepinski
Fri May 07, 2021 5:08 am
Forum: Feature Requests
Topic: - Post your Feature Requests in this thread -
Replies: 85
Views: 112409

Re: - Post your Feature Requests in this thread -

Thank you for everything, I don't know if it's a feature request or a bug: Support for nested prefabs and prefab versions If you create a prefab and then add a prefab child to it, then if you enable AutoSave for both prefab and prefab child, and click Refresh in ES3RefernceMgr, ES3ReferenceMgr and A...
by AdamStepinski
Thu May 06, 2021 3:36 pm
Forum: General Discussion
Topic: What is "Save Children"
Replies: 3
Views: 994

Re: What is "Save Children"

Is there a way to trigger it?

my case is that I have GameObjects for items of a character, as children of this character. They are dynamically taken / given between characters.

If not, I'll manage, thanks for all the work you do anyway
by AdamStepinski
Thu May 06, 2021 12:47 pm
Forum: Feature Requests
Topic: Add comments in Auto Save window
Replies: 1
Views: 9475

Re: Add comments in Auto Save window

*note from the author of this feature request: Collapsable Hierarchy (https://moodkie.com/forum/viewtopic.php?f=14&t=2201) is more important feature than this feature (comments), imho
by AdamStepinski
Thu May 06, 2021 12:27 pm
Forum: General Discussion
Topic: What is "Save Children"
Replies: 3
Views: 994

What is "Save Children"

I searched documentation and forum but couldn't find explanation on behavior of "Save Children" checkbox on ES3AutoSave script; I used it and it worked but Does it save only supported components that are in /Easy Save 3/Types down the hierarchy? Does it save everything down the hierarchy w...
by AdamStepinski
Thu May 06, 2021 8:53 am
Forum: Feature Requests
Topic: - Post your Feature Requests in this thread -
Replies: 85
Views: 112409

Re: - Post your Feature Requests in this thread -

Sure: to add comments why you added certain fields to AutoSave. For example you enable SpriteRenderer.color & .sprite and you write comment "Because [this unit-generation asset I imported from AssetStore] uses .color and .sprite Or if you created a field inside script only for some post-loa...
by AdamStepinski
Wed May 05, 2021 9:14 am
Forum: Feature Requests
Topic: - Post your Feature Requests in this thread -
Replies: 85
Views: 112409

Re: - Post your Feature Requests in this thread -

Feature: Add comments in autosave window (which would show in that window where you check which fields you want to AutoSave)

then they would go into autogenerated Type file, e.g. after "//"