Search found 21 matches

by yimingt
Fri May 05, 2023 2:37 am
Forum: General Discussion
Topic: Does ES3 SaveTypes work with inheritance?
Replies: 1
Views: 1509

Does ES3 SaveTypes work with inheritance?

For instance, I have a base class of AIBase and child classes of AIEnemy and AIHuman. Inside AIBase is a variable of CurrentPhase I would like to save. If I create an ES3Type for AIBase that saves CurrentPhase, do I still need to toggle on saving for CurrentPhase in the AIEnemy and AIHuman script?
by yimingt
Mon Nov 15, 2021 6:15 am
Forum: General Discussion
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 10382

Re: Getting ES3 Auto Save to work

Hey Joel, I'm having trouble saving a reference to a scriptable object in my project. The problem is most likely because the reference manager doesn't have the scriptable object inside itself because it does not exist in the scene. By manually adding it to the reference manager, it managed to fix th...
by yimingt
Sun Oct 24, 2021 6:39 am
Forum: General Discussion
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 10382

Re: Getting ES3 Auto Save to work

That's cool! It's not very urgent. When is it planned to be released?
by yimingt
Sat Oct 23, 2021 1:41 pm
Forum: General Discussion
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 10382

Re: Getting ES3 Auto Save to work

I want to load my list elements in the same way it was last arranged in the scene hierarchy. Is there a way to save the sibling index of transforms?
by yimingt
Wed Oct 06, 2021 3:42 am
Forum: General Discussion
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 10382

Re: Getting ES3 Auto Save to work

Hey Joel,

It's been awhile. Hope you've been doing well.

Today I got a question for the selection of data to save for the AutoSave ES3Type. In the case of inherited data, do I select to save the data from the base script or the child script?
by yimingt
Tue Aug 10, 2021 2:46 am
Forum: General Discussion
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 10382

Re: Getting ES3 Auto Save to work

Sorry I still don't quite understand what you mean by "override the Auto Save settings". So when it saves all children of the GameObject, would that include all the components of the children?
by yimingt
Mon Aug 09, 2021 6:20 am
Forum: General Discussion
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 10382

Re: Getting ES3 Auto Save to work

On another note. How does EasySave handle the destruction of default scene objects? The way I understand how it works right now, is that objects and data from the save file are loaded after the scene is loaded. So the scene is loaded like its default form and then the data from the save file is adde...
by yimingt
Mon Aug 09, 2021 2:59 am
Forum: General Discussion
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 10382

Re: Getting ES3 Auto Save to work

Hey Joel, What is the purpose of the "Save Children" option in the ES3AutoSave? So far I have noticed that if it's not enabled, objects that were instantiated and placed under the parent won't be placed under the same parent after loading. Am I right in assuming that the "Save Childre...
by yimingt
Thu Aug 05, 2021 3:47 am
Forum: General Discussion
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 10382

Re: Getting ES3 Auto Save to work

Reference with ID 1073397176277201534 could not be found in Easy Save's reference manager. If you are loading objects dynamically (i.e. objects created at runtime), this warning is expected and can be ignored. I'm getting this warning when loading a save. I understand that this is supposed to happe...
by yimingt
Tue Aug 03, 2021 3:21 am
Forum: General Discussion
Topic: Getting ES3 Auto Save to work
Replies: 35
Views: 10382

Re: Getting ES3 Auto Save to work

When we use the AutoSave feature, is the action completed almost immediately? I want to implement a saving symbol like other games and I'm wondering how do I know if the action has completed or not.