Search found 16 matches

by zay_altick
Wed Aug 09, 2023 11:27 pm
Forum: General Discussion
Topic: Easy Save Type Mismatch issue
Replies: 8
Views: 1175

Re: Easy Save Type Mismatch issue

Ah I see. Thanks for your help Joel!
Definitely should've looked at updating it beforehand. It's been quite a bit haha
by zay_altick
Tue Aug 08, 2023 5:44 pm
Forum: General Discussion
Topic: Easy Save Type Mismatch issue
Replies: 8
Views: 1175

Re: Easy Save Type Mismatch issue

Just sent a message with the specific project issue
by zay_altick
Tue Aug 08, 2023 8:53 am
Forum: General Discussion
Topic: Easy Save Type Mismatch issue
Replies: 8
Views: 1175

Re: Easy Save Type Mismatch issue

Hey! I was doing some digging and I've heard what you're talking about a lot in regards to it either being generated at runtime or it not being a dependency. I'm still having a bit of trouble seeing how this happened to me because there isn't anywhere in my project where I instantiate this SO during...
by zay_altick
Tue Aug 08, 2023 8:44 am
Forum: General Discussion
Topic: Easy Save Type Mismatch issue
Replies: 8
Views: 1175

Re: Easy Save Type Mismatch issue

Hey! Update: Something I noticed was the ES3 reference ID of the SO I'm trying to save (CutsceneSO) is printing out -1 when I do a Debug.Log within the ES3ScriptableObjectType script. The only workaround I found is storing the Cutscene SO data before I load the Level SO which is an SO where I store ...
by zay_altick
Tue Aug 08, 2023 6:14 am
Forum: General Discussion
Topic: Easy Save Type Mismatch issue
Replies: 8
Views: 1175

Easy Save Type Mismatch issue

I'm running into an issue with saving my SO with this script specifically. This is the script [System.Serializable] public class CutsceneData { //[SerializeField] public TimelineAsset timelineAsset; public bool hasBeenPlayed; public void SetHasBeenPlayedToTrue() { hasBeenPlayed = true; } } [CreateAs...
by zay_altick
Sun Apr 18, 2021 3:27 pm
Forum: General Discussion
Topic: Save a gamemanager
Replies: 18
Views: 3586

Re: Save a gamemanager

Awesome! Thanks a ton for the help!
by zay_altick
Sun Apr 18, 2021 11:44 am
Forum: General Discussion
Topic: Save a gamemanager
Replies: 18
Views: 3586

Re: Save a gamemanager

Gotcha! So if I use Easy Save in code, I wouldn't need to add an "Easy Save Gamemanager to my scenes right? At the moment, it works as intended, but I'm not sure why. I placed this line of code ES3.Save("level", savedLevel) In a few areas and in void Start of my created Gamemanager th...
by zay_altick
Sat Apr 17, 2021 3:43 pm
Forum: General Discussion
Topic: Save a gamemanager
Replies: 18
Views: 3586

Re: Save a gamemanager

Oh you're right! Thanks for pointing that out. The right value is saved to the variable now! The last thing I need to do is just figure out how I can Load my gamemanager on the "main menu" I mentioned this earlier, but when the player boots up the game for the first time, the manager won't...
by zay_altick
Sat Apr 17, 2021 3:16 pm
Forum: General Discussion
Topic: Save a gamemanager
Replies: 18
Views: 3586

Re: Save a gamemanager

*UPDATE* It seems to only save the value if I MANUALLY change that variable in-game which is a little strange I'm changing the variable by using a function that is called every time a new scene is loaded. I think this is because I'm never actually saving the scene when I enter a new Scene. This is p...
by zay_altick
Sat Apr 17, 2021 3:13 pm
Forum: General Discussion
Topic: Save a gamemanager
Replies: 18
Views: 3586

Re: Save a gamemanager

Thanks for the link! After reading and trying to implement it, I think I'm halfway there. I'm trying to set it up in a way that it remembers only 1 variable "savedLevel". I want this saved because in the event thee player quits the application at say "Level 5", they should be abl...